Search found 2222 matches
- Wed Sep 02, 2026 4:38 pm
- Forum: Autodesk 3Ds Max
- Topic: PNG ⇄ JPEG Relink Tool for 3ds Max
- Replies: 4
- Views: 231
Re: PNG ⇄ JPEG Relink Tool for 3ds Max
Added another script to auto-load assets from the scene.
- Wed Sep 02, 2026 4:37 pm
- Forum: Autodesk 3Ds Max
- Topic: PNG ⇄ JPEG Relink Tool for 3ds Max
- Replies: 4
- Views: 231
Re: PNG ⇄ JPEG Relink Tool for 3ds Max
I made a small fix; it didn't affect functionality, but it caused a random error when trying to expand the interface—it's fixed now! I'll update the main post.
- Tue Sep 01, 2026 12:33 pm
- Forum: Autodesk 3Ds Max
- Topic: PNG ⇄ JPEG Relink Tool for 3ds Max
- Replies: 4
- Views: 231
PNG ⇄ JPEG Relink Tool for 3ds Max
A one-click texture relinking tool that swaps your scene's textures between PNG and JPEG — in either direction — without breaking a single texture setting.
What it does
If you've ever needed to switch a whole scene's textures from PNG to JPEG (or back), you know the pain: dozens of Bitmap nodes ...
What it does
If you've ever needed to switch a whole scene's textures from PNG to JPEG (or back), you know the pain: dozens of Bitmap nodes ...
- Fri Aug 28, 2026 9:52 am
- Forum: Development Build Releases
- Topic: Octane → V-Ray / Corona: A Converter That Will Become Part of the Pipeline
- Replies: 0
- Views: 58
Octane → V-Ray / Corona: A Converter That Will Become Part of the Pipeline
I’m developing an official Octane → V-Ray / Corona converter that will allow scenes to be transferred between render engines without baking textures.
The main goal is to preserve the original scene structure: after conversion, the number of colors, Color Maps, and textures will remain the same as ...
The main goal is to preserve the original scene structure: after conversion, the number of colors, Color Maps, and textures will remain the same as ...
- Mon Aug 24, 2026 8:48 am
- Forum: Autodesk 3Ds Max
- Topic: Lightmixer AOL
- Replies: 10
- Views: 646
Re: Lightmixer AOL
Another point that would be technically very simple to implement is giving users the ability to rename Light ID layers.
Why should the user constantly have to guess which light source they are editing and what each ID is responsible for? This is simply not practical in a real production pipeline ...
Why should the user constantly have to guess which light source they are editing and what each ID is responsible for? This is simply not practical in a real production pipeline ...
- Wed Aug 12, 2026 3:03 am
- Forum: Autodesk 3Ds Max
- Topic: Lightmixer AOL
- Replies: 10
- Views: 646
Re: Lightmixer AOL
You already have the best example of how this feature should work — Corona Renderer. With a single click, you can create a LightMix for all light sources, individual lights, or organize them into groups. Everything should be designed to simplify the workflow, rather than forcing the user to manually ...
- Wed Aug 12, 2026 12:10 am
- Forum: Releases
- Topic: OctaneRender® 2026.4 for 3ds max® v26.10
- Replies: 31
- Views: 2580
Re: OctaneRender® 2026.4 for 3ds max® v26.10
By the way, I forgot to mention that when I was rendering these spheres, the HDR wouldn't rotate.
- Mon Aug 03, 2026 10:25 pm
- Forum: Releases
- Topic: OctaneRender® 2026.4 for 3ds max® v26.10
- Replies: 31
- Views: 2580
Re: OctaneRender® 2026.4 for 3ds max® v26.10
The bug does exist after all; it doesn't happen every time, but it shows up in 70% of cases.
- Mon Aug 03, 2026 5:17 pm
- Forum: Releases
- Topic: OctaneRender® 2026.4 for 3ds max® v26.10
- Replies: 31
- Views: 2580
Re: OctaneRender® 2026.4 for 3ds max® v26.10
The orthographic camera is broken.
- Wed Jul 15, 2026 8:17 pm
- Forum: Releases
- Topic: OctaneRender® 2026.4 for 3ds max® v26.10
- Replies: 31
- Views: 2580
Re: OctaneRender® 2026.4 for 3ds max® v26.10
Some kind of bug
3ds max 2025.3
3ds max 2025.3