Search found 2114 matches
- Fri Jun 06, 2025 3:40 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 5
- Views: 238
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Cool thanks for adding the features
- Fri Jun 06, 2025 3:00 pm
- Forum: Development Build Releases
- Topic: CausticsPattern_Advanced.osl
- Replies: 0
- Views: 29
CausticsPattern_Advanced.osl
I tried to create an OSL procedural, but there are errors, here is the code itself, if you manage to fix it, then I will ask you to integrate this procedural into Octane Render as a procedural map
Here is an example of what a procedure map does.
https://www.dualheights.se/caustics ...
Here is an example of what a procedure map does.
https://www.dualheights.se/caustics ...
- Mon May 26, 2025 7:14 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 485
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
When I select this node, I get an error
- Mon May 26, 2025 7:07 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 485
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
Identifies the system incorrectly
- Mon May 26, 2025 7:03 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 485
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
You also need to add these items to the global settings, it is not convenient to configure them every time, you can forget something by mistake. I want to open octane render with a pre-configured interface for myself
- Mon May 26, 2025 6:54 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 485
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
The decal should have a function to disable the display of the frame, so that a person does not go into the general settings, and even then I do not understand if I disable it here, does it work at all or disappear, since the decal is broken and I do not see the picture
- Mon May 26, 2025 6:51 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 485
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
Decals don't work, tried texture and procedural, And why can't you add a whole ready shader to the decal? It's logical, you can control it later by conveniently setting it up, but now I see that they give me the function to load a texture, normal map and Opacity, it's not convenient, Why not give ...
- Mon May 26, 2025 6:36 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 485
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
Interface slowdown and interface tearing, The freeze remains
update version 2024 fixes conversion, i want to work in 3ds max 2025 but i cant use new versions of octane, it freezes, octane 2024 works fine but it has broken material and light converter,
It's impossible to work with such freezes ...
update version 2024 fixes conversion, i want to work in 3ds max 2025 but i cant use new versions of octane, it freezes, octane 2024 works fine but it has broken material and light converter,
It's impossible to work with such freezes ...
- Mon May 26, 2025 6:21 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
- Replies: 10
- Views: 485
Re: OctaneRender® for 3ds max® v2025.2 - 16.06 (3dsMax 2026)
Are there any friezes?
- Sun May 25, 2025 3:42 am
- Forum: Autodesk 3Ds Max
- Topic: Coherent ratio
- Replies: 1
- Views: 120
Re: Coherent ratio
I have verified over 10 years that the value 0.2-0.25 does not flicker in animation, at 0.3 there may be flickering of frames