Search found 19 matches

by 01rich01
Sat Feb 20, 2016 10:20 am
Forum: Blender
Topic: Is this forum dead ?
Replies: 14
Views: 7698

Re: Is this forum dead ?



Our internal V3 plug-ins are not being ignored. On the contrary, they are under heavy development (we are also bringing on new resources in the coming weeks for Maya). These plug-ins have to be heavily refactored to support an experimental and important feature we have wanted to bring to Octane ...
by 01rich01
Fri Jan 08, 2016 6:34 pm
Forum: Demo Version Questions & Discussion
Topic: 4x Liquid Cooled 970s or 2x Liquid Cooled 980 Tis ??
Replies: 4
Views: 2227

Re: 4x Liquid Cooled 970s or 2x Liquid Cooled 980 Tis ??

I havent used out of core memory, so not sure how it works or if theres any kind of performance hit/ limitations. You should check its available for your plugin as well.

As for VRAM, It doesn't add together like system RAM. With 4x 970 you will have a total of 3.5GB VRAM. Likewise with 2x 980ti you ...
by 01rich01
Thu Jan 07, 2016 9:58 pm
Forum: Demo Version Questions & Discussion
Topic: 4x Liquid Cooled 970s or 2x Liquid Cooled 980 Tis ??
Replies: 4
Views: 2227

Re: 4x Liquid Cooled 970s or 2x Liquid Cooled 980 Tis ??

Ultimately it dependes on whats important to you. I think most will base their decision on how much VRAM they think they will need against render speed. Considerations I can think of:

2x 980 Ti
Pro
More VRAM
less power consumption (I think), therefore less cooling required.
Room for adding two ...
by 01rich01
Sun Sep 13, 2015 5:19 pm
Forum: M is for Metaverse Gallery
Topic: Pagani Zonda walkaround animation
Replies: 5
Views: 4500

Pagani Zonda walkaround animation

Here is my latest work. A Pagani Zonda 760 Roadster, created in Blender using the Octane plugin.
The camera animation was done with Blenders camera tracking feature - using footage I shot in my garden with my phone.
Rendering was done using the direct light kernel.

https://www.youtube.com/watch?v ...
by 01rich01
Mon Feb 16, 2015 10:03 pm
Forum: Blender
Topic: Oculus Rift Dk2
Replies: 14
Views: 6468

Re: Oculus Rift Dk2

Yes the distance between the cameras is your IPD.

The above method aims to simulate the position of your eyes when you turn your head - keeping a constant IPD no matter which way you look to give the stereo effect. The pivot point of rotation is where your neck would be. If you look at the camera ...
by 01rich01
Sun Feb 15, 2015 11:36 pm
Forum: Blender
Topic: Oculus Rift Dk2
Replies: 14
Views: 6468

Re: Oculus Rift Dk2

You can render for the Rift using the following setup. It would be easier with a dedicated 'Rift camera' that does it all automatically, but for now this works.

Set up 2x cameras eye width apart, animate them so they rotate 1 Deg per frame about the origin as shown below:
http://i7.photobucket.com ...
by 01rich01
Thu Jan 29, 2015 10:45 pm
Forum: Blender
Topic: System RAM being eaten up
Replies: 4
Views: 1782

Re: System RAM being eaten up

Ha ha, got to love a bit of RA3!

I've tried running a windows update and gfx driver update. I think I will re-install all my software at the weekend and hope that'll sort it.
by 01rich01
Wed Jan 28, 2015 9:09 pm
Forum: Blender
Topic: System RAM being eaten up
Replies: 4
Views: 1782

Re: System RAM being eaten up

It's certainly problem from within the Blender application, but i'm not sure if the root cause is Blender or Octane (I'm using the Blender for Octane version downloaded from here). It's definitely a bug somewhere as the RAM usage just goes up and up, so even if I had 32GB it will still crash but ...
by 01rich01
Wed Jan 28, 2015 8:16 pm
Forum: Blender
Topic: System RAM being eaten up
Replies: 4
Views: 1782

System RAM being eaten up

I am trying to render lots of small images over a long period of time (a couple of days). But after about 12hr of rendering (~9000 frames), my system RAM gets exceeded (16GB) causing Blender to crash and my render to stop. I notice during rendering my RAM slowly increases.

My specs are:
Blender 2 ...
by 01rich01
Sun Aug 10, 2014 10:02 am
Forum: General Discussion
Topic: Oculus Rift?
Replies: 37
Views: 20260

Re: Oculus Rift?

It's worth reading through this as its where I got my method from.

I am using the Blender plugin so not sure how it would be done in standalone. In the below diagram each camera is set to panoramic with a 1x180 FOV, and renders something like a 20x2160 pixel image strip. The cameras are keyframed ...

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