Hi,
I don`t know if it is limitation or bug, but exporting to Standalone as .orbx ignores all keyframes on octane materials or any other octane related object (Sun, Environment, light, etc.).
Also, when using Plain Effector to drive Mograph Color shader via effectors falloff, everything works well ...
Search found 5 matches
- Thu Jul 21, 2016 4:50 pm
- Forum: Releases
- Topic: Version 3.03.3-R1 (11.08.2016)
- Replies: 244
- Views: 175413
- Sat Dec 05, 2015 3:16 pm
- Forum: OctaneRender Cloud
- Topic: Any news about cost of ORC
- Replies: 47
- Views: 89063
Re: Any news about cost of ORC
v3's improved net rendering will be the cheapest solution for normal static renders under 4 MP. ORC is for jobs that can scale across hundreds to thousands of GPUs and finish months of 10x gpu render work overnight. It will also be critical for punishing massive datasets for real time use in VR/AR ...
- Fri Dec 04, 2015 7:38 pm
- Forum: General Discussion
- Topic: v3 dev update
- Replies: 137
- Views: 91991
Re: v3 dev update
I`d love to hear that too. We had somewhat stable/constant update of plugin versions each month. We are now stuck on .24 for two months. I bet that orc development is reason for that.
- Fri Dec 04, 2015 3:35 pm
- Forum: OctaneRender Cloud
- Topic: Any news about cost of ORC
- Replies: 47
- Views: 89063
Re: Any news about cost of ORC
GarageFarm.net offers nice service with 8 x Titan GPUs iirc. Only downside is that you have to install and manage software and licences on remote/rented computer. In other words, while you are rendering on that farm you can`t use local PCs.
- Thu Dec 03, 2015 4:00 pm
- Forum: OctaneRender Cloud
- Topic: Any news about cost of ORC
- Replies: 47
- Views: 89063
Re: Any news about cost of ORC
Hi, I wanted to know is relase date of 2.25 (access to ORC) any soon?
I am really curious since it has been (and it still is) a long wait for official rendering farm.
I am really curious since it has been (and it still is) a long wait for official rendering farm.
