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by sikotik13
Sun Feb 17, 2019 2:34 pm
Forum: DAZ Studio
Topic: Octane for DS not showing GPUs
Replies: 4
Views: 2594

Re: Octane for DS not showing GPUs

I'm sorry it took so long to reply, apparently I'm not getting updates on posts :/

Screencap of the logs (Standalone is the top one). They don't show anything other than that they started (I verified the device settings in both remain unchanged from before immediately prior to the screenshot), but ...
by sikotik13
Tue Feb 12, 2019 12:53 am
Forum: DAZ Studio
Topic: Octane for DS not showing GPUs
Replies: 4
Views: 2594

Octane for DS not showing GPUs

Hey all,

This is a new one for me, so I figured I'd post it before trying to submit a ticket.
I'm on the current stable release of the version 4 plugin (4.01.1.43) and the standalone version correlating, and am on driver version 417.35 (CUDA driver version 10.00).
I recently reinstalled Windows due ...
by sikotik13
Sun Nov 20, 2016 2:01 am
Forum: DAZ Studio
Topic: Octane Usability
Replies: 21
Views: 12739

Re: Octane Usability

You are confusing some terms, quite a bit, actually. A UV map is how an image aligns along the polygons making up a surface, to change it, you have to create an entirely new one in a modelling program (i.e. Maya or Blender). Daz Studio and the Octane plugin do not do this. An image map not aligned ...
by sikotik13
Sat Nov 19, 2016 11:55 pm
Forum: DAZ Studio
Topic: Octane Usability
Replies: 21
Views: 12739

Re: Octane Usability

The practical means would be to create your template (or set up one material) on one surface of the object, then copy that created template or material to all other surfaces of the same object that share the same image maps in scene (most of which get autoassigned under one material anyway). If you ...
by sikotik13
Sat Nov 12, 2016 8:16 am
Forum: DAZ Studio
Topic: Octane Usability
Replies: 21
Views: 12739

Re: Octane Usability

You need to open the relevant material in the Node Graph Editor. In the editor, select an image map that is tied to the material (it should be all the way on the left side). On the right, near the bottom will be a tick box for Templating, check it. You may need to unselect/re-select the image node ...
by sikotik13
Thu Nov 10, 2016 7:58 am
Forum: DAZ Studio
Topic: Material Preset Folders \ Groups Possible?
Replies: 4
Views: 4746

Re: Material Preset Folders \ Groups Possible?

It's not really at the level of expandable folders or anything, but you can kind of organize things by prefixing similar things into groups that make sense to you. If the name of the material is one, continuous string (like "Skin" or "perfect_diamond"), selecting the Prefix option from the right ...
by sikotik13
Thu Nov 03, 2016 11:18 am
Forum: DAZ Studio
Topic: Terradome - 3
Replies: 13
Views: 11287

Re: Terradome - 3

Yes, it will hand over the information, however the issue is that it was written specifically for only how Iray reads that information, which is why the viewport (which runs off of either 3delight or plain ol' OpenGL, if I remember right) also shows pretty much what you'll get out of Octane. The ...
by sikotik13
Mon Oct 31, 2016 9:49 pm
Forum: DAZ Studio
Topic: Terradome - 3
Replies: 13
Views: 11287

Re: Terradome - 3

The issue with Terradome 3 isn't the render engine itself, it's that the creators actually took time to write up an incredibly specific and complex shader node for Iray. It changes the texture dynamically with height, etc. (like a lot of multilayer textures for landscapes in terrain morphing ...
by sikotik13
Thu Mar 10, 2016 4:44 am
Forum: DAZ Studio
Topic: How to tweak glossy setting for lips
Replies: 12
Views: 7822

Re: How to tweak glossy setting for lips

You are correct, and aside from more specific use cases like the ones I mentioned, your method is far more accurate (with the blurry sections, etc.). It is certainly a fault of lazy/ignorant vendors just doing what other ignorant/lazy vendors have always done. Honestly, the difference in map quality ...
by sikotik13
Wed Mar 02, 2016 2:04 am
Forum: DAZ Studio
Topic: How to tweak glossy setting for lips
Replies: 12
Views: 7822

Re: How to tweak glossy setting for lips

A good specularity map will define those same things, Doc. The wetness/roughness for any given area can be just as dynamic as the other bits mentioned. Consider your lips, which can each be different wetness(es) (like the variance if you lick the right half of your bottom lip). A rare case in ...

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