I'm sorry it took so long to reply, apparently I'm not getting updates on posts :/
Screencap of the logs (Standalone is the top one). They don't show anything other than that they started (I verified the device settings in both remain unchanged from before immediately prior to the screenshot), but ...
Search found 256 matches
- Sun Feb 17, 2019 2:34 pm
- Forum: DAZ Studio
- Topic: Octane for DS not showing GPUs
- Replies: 4
- Views: 2594
- Tue Feb 12, 2019 12:53 am
- Forum: DAZ Studio
- Topic: Octane for DS not showing GPUs
- Replies: 4
- Views: 2594
Octane for DS not showing GPUs
Hey all,
This is a new one for me, so I figured I'd post it before trying to submit a ticket.
I'm on the current stable release of the version 4 plugin (4.01.1.43) and the standalone version correlating, and am on driver version 417.35 (CUDA driver version 10.00).
I recently reinstalled Windows due ...
This is a new one for me, so I figured I'd post it before trying to submit a ticket.
I'm on the current stable release of the version 4 plugin (4.01.1.43) and the standalone version correlating, and am on driver version 417.35 (CUDA driver version 10.00).
I recently reinstalled Windows due ...
- Sun Nov 20, 2016 2:01 am
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12739
Re: Octane Usability
You are confusing some terms, quite a bit, actually. A UV map is how an image aligns along the polygons making up a surface, to change it, you have to create an entirely new one in a modelling program (i.e. Maya or Blender). Daz Studio and the Octane plugin do not do this. An image map not aligned ...
- Sat Nov 19, 2016 11:55 pm
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12739
Re: Octane Usability
The practical means would be to create your template (or set up one material) on one surface of the object, then copy that created template or material to all other surfaces of the same object that share the same image maps in scene (most of which get autoassigned under one material anyway). If you ...
- Sat Nov 12, 2016 8:16 am
- Forum: DAZ Studio
- Topic: Octane Usability
- Replies: 21
- Views: 12739
Re: Octane Usability
You need to open the relevant material in the Node Graph Editor. In the editor, select an image map that is tied to the material (it should be all the way on the left side). On the right, near the bottom will be a tick box for Templating, check it. You may need to unselect/re-select the image node ...
- Thu Nov 10, 2016 7:58 am
- Forum: DAZ Studio
- Topic: Material Preset Folders \ Groups Possible?
- Replies: 4
- Views: 4746
Re: Material Preset Folders \ Groups Possible?
It's not really at the level of expandable folders or anything, but you can kind of organize things by prefixing similar things into groups that make sense to you. If the name of the material is one, continuous string (like "Skin" or "perfect_diamond"), selecting the Prefix option from the right ...
- Thu Nov 03, 2016 11:18 am
- Forum: DAZ Studio
- Topic: Terradome - 3
- Replies: 13
- Views: 11287
Re: Terradome - 3
Yes, it will hand over the information, however the issue is that it was written specifically for only how Iray reads that information, which is why the viewport (which runs off of either 3delight or plain ol' OpenGL, if I remember right) also shows pretty much what you'll get out of Octane. The ...
- Mon Oct 31, 2016 9:49 pm
- Forum: DAZ Studio
- Topic: Terradome - 3
- Replies: 13
- Views: 11287
Re: Terradome - 3
The issue with Terradome 3 isn't the render engine itself, it's that the creators actually took time to write up an incredibly specific and complex shader node for Iray. It changes the texture dynamically with height, etc. (like a lot of multilayer textures for landscapes in terrain morphing ...
- Thu Mar 10, 2016 4:44 am
- Forum: DAZ Studio
- Topic: How to tweak glossy setting for lips
- Replies: 12
- Views: 7822
Re: How to tweak glossy setting for lips
You are correct, and aside from more specific use cases like the ones I mentioned, your method is far more accurate (with the blurry sections, etc.). It is certainly a fault of lazy/ignorant vendors just doing what other ignorant/lazy vendors have always done. Honestly, the difference in map quality ...
- Wed Mar 02, 2016 2:04 am
- Forum: DAZ Studio
- Topic: How to tweak glossy setting for lips
- Replies: 12
- Views: 7822
Re: How to tweak glossy setting for lips
A good specularity map will define those same things, Doc. The wetness/roughness for any given area can be just as dynamic as the other bits mentioned. Consider your lips, which can each be different wetness(es) (like the variance if you lick the right half of your bottom lip). A rare case in ...