Hello to all,
I definitely want to be part of the beta program, has long been waiting for this plugin ..... please tell me YESSSSSSSS!!!!!!!!!!
Do not disappoint your expectations ....... :geek:
I just reactivated the octane license on a pc with 2 gtx 670 ready to basking with OCTANE!!!
I look ...
Search found 44 matches
- Thu Feb 07, 2013 2:25 pm
- Forum: News & Announcements
- Topic: OctaneRender for Cinema 4D beta testers wanted
- Replies: 68
- Views: 108346
- Mon Feb 15, 2010 11:09 am
- Forum: General Discussion
- Topic: What next ? FBX or Collada
- Replies: 111
- Views: 46780
Re: What next ? FBX or Collada
My pref_list:
1 - .FBX
2 - .RIB
3 - .DAE
.....work and business....i hate this ...but is very important to survive in this moment 
1 - .FBX
2 - .RIB
3 - .DAE
- Sat Feb 13, 2010 9:14 pm
- Forum: General Discussion
- Topic: Basic compositing and best fake environment
- Replies: 1
- Views: 1846
Basic compositing and best fake environment
For me is very important 3 or 4 thing:
- Environment overridable:
- Envi background
- Envi GI
- Envi reflection/refraction
Light area :
affect specular / reflection / diffuse ....check - uncheck these 3 options
Compositing:
compositing object with show reflection/refraction and exclude ...
- Environment overridable:
- Envi background
- Envi GI
- Envi reflection/refraction
Light area :
affect specular / reflection / diffuse ....check - uncheck these 3 options
Compositing:
compositing object with show reflection/refraction and exclude ...
- Thu Feb 11, 2010 12:24 pm
- Forum: General Discussion
- Topic: What next ? FBX or Collada
- Replies: 111
- Views: 46780
Re: What next ? FBX or Collada
I think FBX plugin exporter for more application is more accurate and have more parameters to export .....collada is open...but is more less accurate on the paramaters (ex textures and shader exporter)
I think....but i'm not shure.....
....my opinion based on Cinema4d user
I think....but i'm not shure.....
- Wed Feb 10, 2010 11:03 pm
- Forum: News & Announcements
- Topic: January Octane license competition winners
- Replies: 23
- Views: 30539
Re: January Octane license competition winners
Thanks....and this is another wip..... 
- Tue Feb 09, 2010 5:50 pm
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 192573
Re: January: Octane License Competition
My very last entry.... 
- Sat Jan 30, 2010 5:58 pm
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 192573
Re: January: Octane License Competition
I enjoyed myself a lot today ... I also decided to post this for the contest ..... Enrico can decide that you prefer and choose which to race for the contest.
Excuse me but this OCTANE really taking me a lottttt.....
Excuse me but this OCTANE really taking me a lottttt.....
- Thu Jan 28, 2010 7:58 pm
- Forum: M is for Metaverse Gallery
- Topic: Chesterfield
- Replies: 5
- Views: 5880
Re: Chesterfield
Very cool chesterfield....
In patchtracing or Directlight?
In patchtracing or Directlight?
- Thu Jan 28, 2010 10:51 am
- Forum: General Discussion
- Topic: Using Cinema as modeler
- Replies: 2
- Views: 2212
Re: Using Cinema as modeler
Any advices? I've trying exporting from it but the objects get all messed up... :(
Beacause you need a riptide plugin to export UV and sort by different mode your obj like material or object or C4D ordering...the method is "sort by material" from C4D to OCTANE and remember .....the scale is most ...
Beacause you need a riptide plugin to export UV and sort by different mode your obj like material or object or C4D ordering...the method is "sort by material" from C4D to OCTANE and remember .....the scale is most ...
- Thu Jan 28, 2010 9:06 am
- Forum: M is for Metaverse Gallery
- Topic: INTERIOR - WIP
- Replies: 4
- Views: 5256
Re: INTERIOR - WIP
Great !
Didi you leave the window glasses ? If so I would remove them to avoid to much fireflies.
Did you used a spec map on the wall, with the light you have there, the spec map could give you a nice fx on the wall.
Hello Enrico.... ;)
The glasses are not there.
There are a specular maps on ...
Didi you leave the window glasses ? If so I would remove them to avoid to much fireflies.
Did you used a spec map on the wall, with the light you have there, the spec map could give you a nice fx on the wall.
Hello Enrico.... ;)
The glasses are not there.
There are a specular maps on ...