Hello, I am trying to render an animation in Modo 14 with Octane 4.05 Win10, 2x Titan RTX.
I can not get the .bin and .obj mesh to re-import for each frame using the emReader. This did work in Modo 8 with Octane 3.0 Since then the tick for re-import meshes global has changed.
I have also tried a ...
Search found 3 matches
- Sun Jul 05, 2020 11:17 pm
- Forum: Foundry Modo
- Topic: Importing Realflow
- Replies: 1
- Views: 1088
- Wed Nov 06, 2019 3:10 pm
- Forum: Foundry Modo
- Topic: Octane Modo 4_05 gamma issue
- Replies: 1
- Views: 1099
Octane Modo 4_05 gamma issue
Hi
I Had a change to a project and rendered new frame last night using 4_05 and the gamma or camera response was very different. I had to roll back to 4_04 to correct the problem.
Thanks!
Wolvy
I Had a change to a project and rendered new frame last night using 4_05 and the gamma or camera response was very different. I had to roll back to 4_04 to correct the problem.
Thanks!
Wolvy
- Wed Jan 29, 2014 8:36 pm
- Forum: News & Announcements
- Topic: Preview of OctaneRender for Modo
- Replies: 48
- Views: 231239
Re: Preview of OctaneRender for Modo
Hello beta team,
I was curious what channel property you plan to support for an alpha mask knocking out a texture on say, an hdri or physical sky background. I currently use dissolve in modo in order to achieve this, some use trans. or even stencil. Just making sure this gets a good going over ...
I was curious what channel property you plan to support for an alpha mask knocking out a texture on say, an hdri or physical sky background. I currently use dissolve in modo in order to achieve this, some use trans. or even stencil. Just making sure this gets a good going over ...