Hi Paul,
Did you ever get a chance to fix the Image Sequence not working in Poser Pluggin?
Cheers
S
Search found 6 matches
- Wed Mar 19, 2014 4:22 am
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20.2 [OBSOLETE]
- Replies: 123
- Views: 51474
- Mon Feb 10, 2014 6:10 am
- Forum: Poser
- Topic: OctaneRender® for Poser beta - build 1.00p [OBSOLETE]
- Replies: 48
- Views: 25475
Re: OctaneRender® for Poser beta - build 1.00p [OBSOLETE]
Is there anyway to render motion blur for the poser plugin. Or is there a way to take the poser scene into octane so I can set up motion blur for animation?
THanks
THanks
- Thu Jan 30, 2014 5:24 am
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20.2 [OBSOLETE]
- Replies: 123
- Views: 51474
Re: OctaneRender® for Poser (Windows) - build 1.20.2 [STABLE]
Thanks Paul for looking into that. Really Appreciate it.
- Thu Jan 30, 2014 4:34 am
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20.2 [OBSOLETE]
- Replies: 123
- Views: 51474
Re: OctaneRender® for Poser (Windows) - build 1.20.2 [STABLE]
Sorry, to be more specific it's 1.20.2.1
I just bought it 3 days ago
I just bought it 3 days ago
- Thu Jan 30, 2014 4:30 am
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20.2 [OBSOLETE]
- Replies: 123
- Views: 51474
Re: OctaneRender® for Poser (Windows) - build 1.20.2 [STABLE]
Hi Paul,
It's V1.20
It's V1.20
- Thu Jan 30, 2014 3:55 am
- Forum: Poser
- Topic: OctaneRender® for Poser (Windows) - build 1.20.2 [OBSOLETE]
- Replies: 123
- Views: 51474
Re: OctaneRender® for Poser (Windows) - build 1.20.2 [STABLE]
I cannot get the "Animated Inage Sequence" to work in the renders in the Poser Plugin. For the life of me I can't figure it out.
I've numbered my seq BG_0001, BG_0002 etc ( I wonder if this has something to do with it because Poser Frame are "00001" maybe there is a mismatch with the frame counter ...
I've numbered my seq BG_0001, BG_0002 etc ( I wonder if this has something to do with it because Poser Frame are "00001" maybe there is a mismatch with the frame counter ...