Thank you neonZorglub, it's working waaay better now !
Motion blur not working with the remap is a big topic though, will it be corrected with the next release ?
Search found 236 matches
- Fri Sep 12, 2025 7:55 am
- Forum: Autodesk 3Ds Max
- Topic: Octane Volume updates - Range Remap, Composite Channels
- Replies: 1
- Views: 54
- Thu Sep 11, 2025 5:35 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.3 - 16.08
- Replies: 4
- Views: 115
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Wonderful, thank you very much neonZorglub !
- Mon Aug 04, 2025 9:57 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 18
- Views: 1393
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Hello NeonZorglub,
Thank you for your work ! When you say "Fixed issues with Octane Volume objects" it means that you solved the issue with Phoenix FD as well ?
Skipping the Max 2025 release wan't a problem but 3ds Max 2026.1 is a good release with nice improvements, Octane is the only render ...
Thank you for your work ! When you say "Fixed issues with Octane Volume objects" it means that you solved the issue with Phoenix FD as well ?
Skipping the Max 2025 release wan't a problem but 3ds Max 2026.1 is a good release with nice improvements, Octane is the only render ...
- Wed Jun 25, 2025 2:18 pm
- Forum: User Requests
- Topic: Lights
- Replies: 2
- Views: 546
Re: Lights
To be honnest using gradient or any texture in lights is quite a pain in 3ds Max, I've been "forced" to use Redshift for 2 month and this is so much intuitive.
It's been 12 years that I use Octane so I'm deeply attached to this software, I don't want to make the switch !
I attach a video to show ...
It's been 12 years that I use Octane so I'm deeply attached to this software, I don't want to make the switch !
I attach a video to show ...
- Tue Jun 24, 2025 8:48 am
- Forum: User Requests
- Topic: Lights
- Replies: 2
- Views: 546
Re: Lights
Hello, it would be nice to have feedbacks with user requests 

- Fri Jun 13, 2025 9:04 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 17
- Views: 1700
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Thank you Paride, there is also a bug with colored gradient texture that doesn't work in the emission map (i.e. a fire set up in Phoenix FD).
- Fri Jun 13, 2025 1:17 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 17
- Views: 1700
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
That works but did you check the bug with the gradient texture at the end ?
- Fri Jun 13, 2025 8:04 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 17
- Views: 1700
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Hello Paride, could you check my video in the message above please ? There are bugs with Hexadecimal codes and with the gradient texture that are pretty annoying 

- Thu Jun 12, 2025 10:00 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2025.2.1 - 16.07
- Replies: 17
- Views: 1700
Re: OctaneRender® for 3ds max® v2025.2.1 - 16.07
Hello Neonzorglub, I have some bugs here :
- Tue May 20, 2025 9:50 am
- Forum: Autodesk 3Ds Max
- Topic: Coherent ratio
- Replies: 1
- Views: 240
Coherent ratio
Hello,
just a thought : It would be nice to automaticaly set up a correct value for the coherent ratio in order to avoid flickering when the denoiser is ON.
I'm using this very useful calculator https://codepen.io/blastframe/full/mdmNmpa but maybe devs could implement it ?
Cheers
just a thought : It would be nice to automaticaly set up a correct value for the coherent ratio in order to avoid flickering when the denoiser is ON.
I'm using this very useful calculator https://codepen.io/blastframe/full/mdmNmpa but maybe devs could implement it ?
Cheers