Search found 46 matches

by Scog
Tue Nov 08, 2011 11:55 am
Forum: M is for Metaverse Gallery
Topic: Milk
Replies: 10
Views: 7965

Re: Milk

Milk is a funny liquid to get right. Try shining a flash light through a glass of it in a dark room and experiment with the effects.
by Scog
Wed Nov 02, 2011 3:42 am
Forum: Off Topic Forum
Topic: 3D Rendering Business for Architecture
Replies: 15
Views: 5897

Re: 3D Rendering Business for Architecture

Some good advice in this thread, I'm sure it will be very useful once I finish studying and start working professionally.
by Scog
Tue Nov 01, 2011 11:08 am
Forum: Works In Progress
Topic: A complex pmc situation
Replies: 16
Views: 8690

Re: A complex pmc situation

Is bidir/PMC something that is plausible for octane? is it being planned/worked on?
by Scog
Tue Nov 01, 2011 11:02 am
Forum: Works In Progress
Topic: More SSS
Replies: 15
Views: 7288

Re: More SSS

Octane is really maturing, this shit is gorgeous. And it's not even multiple bounce yet!
by Scog
Wed Oct 19, 2011 7:37 pm
Forum: M is for Metaverse Gallery
Topic: upcoming beta 2.6: SSS preview renders
Replies: 94
Views: 54176

Re: upcoming beta 2.6: SSS preview renders

Fresnel is linked to the Index of refraction for a material. If you have the correct ior, then the fresnel reflections will automatically be correct as well.
Because of this, it could be added transparently for specular materials without adding another slider to tweak.
Fresnel reflections are also a ...
by Scog
Tue Oct 18, 2011 8:50 am
Forum: General Discussion
Topic: Noise Filtering from Random Parameters
Replies: 6
Views: 2125

Re: Noise Filtering from Random Parameters

A very interesting paper, one that looks like it will have a large impact on rendering in general.
The base algorithm is post production as long as you have the required passes, but it seems aspects of it could also be incorporated into the original rendering algorithm as feedback for importance ...
by Scog
Tue Oct 18, 2011 8:13 am
Forum: M is for Metaverse Gallery
Topic: upcoming beta 2.6: SSS preview renders
Replies: 94
Views: 54176

Re: upcoming beta 2.6: SSS preview renders

Radiance,
Please consider the implementation of fresnel effect on reflective materials. The lack of reflective fresnel effect gives an amateur look to architectural scenes, especially on interiores. It´ll be highly appreciate!
Thank you
Diogo
Another vote for this.
I have asked before but I don't ...
by Scog
Mon Aug 08, 2011 2:17 pm
Forum: Off Topic Forum
Topic: Realtime GI from French researcher
Replies: 7
Views: 2567

Re: Realtime GI from French researcher

The paper was a great read too.

I expect this will start showing up in games maybe the gpu gen after next, and once it does will be around for a while.
From first glance I don't think it will be possible to increase the number of bounces from 2, but the resolution of the octree can be scaled and ...
by Scog
Fri Jun 17, 2011 6:50 am
Forum: Development Build Releases
Topic: OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]
Replies: 249
Views: 66918

Re: OctaneRender® 1.024 beta 2.47 PMC TEST (lin/mac/win)

Very nice Roubal, I think the metal could look better though, looks kind of washed out and maybe too smooth? I think it needs a darker base colour to give it more contrast.
I love the mottled multicoloured reflections in the ground surface, just beautiful.
by Scog
Sun Jun 05, 2011 8:46 am
Forum: Development Build Releases
Topic: OctaneRender® 1.024 beta 2.47 (lin/mac/win) [OBSOLETE]
Replies: 249
Views: 66918

Re: OctaneRender® 1.024 beta 2.47 PMC TEST (lin/mac/win)

Here is my comparison which I think shows both the strength and weakness of the new PMC kernel. Both images were left to converge for 30 mins on a single GTX480.

As you can see PMC does a fantastic job of reducing noise on this difficult scene, however it seems to lack the full degree of colour ...

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