Search found 46 matches

by mirocreative
Thu May 04, 2023 7:02 am
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.0
Replies: 32
Views: 9100

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Hey Juanjo,

still have random crashes when rendering larger scenes, tried using command line for the latest and managed to get some sort of crash report from Windows. I'm not sure if it helps, but this is what I got (nvidia 531.61):

Faulting application name: hython.exe, version: 19.5.0.569, time ...
by mirocreative
Wed Apr 19, 2023 7:20 am
Forum: Houdini
Topic: Copy to Points cd value
Replies: 2
Views: 1397

Re: Copy to Points cd value

Hey Alex,

yeah, you'll need to enable Pack and Instance on the CopyToPoints SOP and also Packed Geo Instancing for the object on the Octane - Properties tab.

If you don't need instances, you can simply pass the Cd attribute to Octane / Octane tab - Attributes Point float and Point vector set to Cd ...
by mirocreative
Wed Apr 19, 2023 6:55 am
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.0
Replies: 32
Views: 9100

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0


Perspective correction in universal camera doesn't do anything.


Hmm, how this option works in Standalone? From the tooltip, it works if the camera up vector is vertical.

-Juanjo

Sorry for my ignorance, but how do I change the camera up vector in Houdini? :roll:

I believe the up vector is ...
by mirocreative
Mon Apr 17, 2023 6:43 am
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.0
Replies: 32
Views: 9100

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Check if you have a DisplayName/ViewName selected in the RenderTarget node - should be on the Imager tab.

Chris.

Here's what it looks like in the settings you mentioned. Doesn't look like OCIO is enabled, or anything for that matter:

Screen Shot 2023-04-15 at 12.40.36 PM.png

Hmmm...okay. Are ...
by mirocreative
Sat Apr 15, 2023 1:15 pm
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.0
Replies: 32
Views: 9100

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

Sorry to double post, but my IPR in Houdini is not displaying any image.

I'm running on a Mac Pro with OS12.6.3 on an AMD 6900XT GPU.

In Houdini, I can't get any image to appear in the IPR, and I'm sure it's user error but I was wondering if anyone had a clue as to what I'm doing wrong?

I have ...
by mirocreative
Fri Apr 14, 2023 7:42 pm
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.0
Replies: 32
Views: 9100

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

So it's pretty weird, I didn't manage to narrow down to a specific issue. The first time I opened up Houdini and submitted a sequence render, got a crash after 4 frames. Opened up again, same scene, same settings and manually stopped the render at 60 frames - all went fine, no crash.

Not sure what ...
by mirocreative
Thu Apr 13, 2023 6:05 pm
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.0
Replies: 32
Views: 9100

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

+1 for crash when rendering out as a sequence - Win11 + H19.5.569.

No error, no console messages, Houdini just quits. Scene and render works fine with 2022.1.0.6.
Can you share the scene to reproduce the problem here? It is clear that the latest fixes to avoid memory leaks while cleaning the ...
by mirocreative
Thu Apr 13, 2023 3:58 pm
Forum: Releases
Topic: OctaneRender 2022.1 for Houdini production build 2022.1.1.0
Replies: 32
Views: 9100

Re: OctaneRender 2022.1 for Houdini production build 2022.1.1.0

+1 for crash when rendering out as a sequence - Win11 + H19.5.569.

No error, no console messages, Houdini just quits. Scene and render works fine with 2022.1.0.6.
by mirocreative
Thu Apr 13, 2023 11:04 am
Forum: Houdini
Topic: Kitbash material converter
Replies: 1
Views: 1326

Kitbash material converter

Hey Everyone,

I was working with Kitbash models recently and didn't really find any one-click solution for converting principled shaders INSIDE a material builder node.
So, I came up with a short Python script to save some time and do the task automatically. If you need it, code is available at ...
by mirocreative
Sun Apr 02, 2023 2:05 pm
Forum: Houdini
Topic: Texture path reference
Replies: 6
Views: 1891

Re: Texture path reference

After talking to the HDA dev, it looks like Octane would need to handle material_override for the random textures to work. We have a thread from 2019 where it is mentioned as a planned core feature by juanjgon, but I guess it didn't make it to the production versions.

Case closed 8-)

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