Hey guys,
So I’ve had this https://vimeo.com/202259593 project laying around for some time and I’ve practically given up on it since the renders took forever, but I’ve finally decided to give it another go since Octane kinda changed the game:) Anyway this is a quick animation I did with one of the ...
Search found 11 matches
- Thu Feb 02, 2017 8:02 pm
- Forum: M is for Metaverse Gallery
- Topic: Y-U-G-O
- Replies: 1
- Views: 2583
- Mon Dec 12, 2016 12:37 am
- Forum: General Discussion
- Topic: Small suggestion with 3ds Max Octane Camera
- Replies: 2
- Views: 1668
Small suggestion with 3ds Max Octane Camera
Hey guys, been using Octane for 3ds max for over a year now and I absolutely love it!
I don't know if someone has already suggested this, but one small feature I'd love to see implemented is the focal length option in the Octane camera.
The standard and physical cameras in 3ds max have both ...
I don't know if someone has already suggested this, but one small feature I'd love to see implemented is the focal length option in the Octane camera.
The standard and physical cameras in 3ds max have both ...
- Fri Jul 15, 2016 11:56 pm
- Forum: M is for Metaverse Gallery
- Topic: Twitch: Loadout
- Replies: 8
- Views: 3675
Re: Twitch: Loadout
Thanks! yup, though originally it wasn't planned with motion capture in mind, that all happened along the way, we basically lucked out on that one:)voon wrote:Cool stuff .... a "passion project", involving even motion capture etc ...
- Fri Jul 15, 2016 11:54 pm
- Forum: M is for Metaverse Gallery
- Topic: Twitch: Loadout
- Replies: 8
- Views: 3675
Re: Twitch: Loadout
That was AWESOME!!!
Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?
Great work!
Thanks! The chunks of dirt and sparks are rendered in octane but rendered ...
Was the ground explosion (at 16 sec mark) with the chucks of dirt/ground flying up, dust "poof" and sparks added in post? Or was that all rendered as a particle system with Octane in Max?
Great work!
Thanks! The chunks of dirt and sparks are rendered in octane but rendered ...
- Fri Jul 15, 2016 11:52 pm
- Forum: M is for Metaverse Gallery
- Topic: Twitch: Loadout
- Replies: 8
- Views: 3675
Re: Twitch: Loadout
Haha, thanks a lot, glad you liked it:)p3taoctane wrote:I can't talk right now cause my jaw landed somewhere at my feet!
- Thu Jul 07, 2016 3:54 pm
- Forum: M is for Metaverse Gallery
- Topic: Twitch: Loadout
- Replies: 8
- Views: 3675
Twitch: Loadout
Hey guys,
Some time ago I’ve decided to try my hands at some more complex hard surface modeling than what I’m usually dealing with in ArchVIZ and Motion Graphics day to day work. So I’ve teamed up with my good friends Milan Nikolic, an amazing concept artist, and Iz Svemira, an out of this world ...
Some time ago I’ve decided to try my hands at some more complex hard surface modeling than what I’m usually dealing with in ArchVIZ and Motion Graphics day to day work. So I’ve teamed up with my good friends Milan Nikolic, an amazing concept artist, and Iz Svemira, an out of this world ...
- Sat Dec 12, 2015 3:09 pm
- Forum: M is for Metaverse Gallery
- Topic: Boomerang Case: Origin
- Replies: 8
- Views: 4153
Re: Boomerang Case: Origin
Thanks man! I think they're still raising the funds for the manufacturing of the case, here's the official website if you need more info - http://boomerangcase.com/Rikk The Gaijin wrote:Great video! Also I need to buy a case for my iPhone 6 Plus, if you could send me that one for free, I would be happy!
- Fri Dec 11, 2015 12:08 am
- Forum: M is for Metaverse Gallery
- Topic: Boomerang Case: Origin
- Replies: 8
- Views: 4153
Re: Boomerang Case: Origin
Cool Animation, did you do the particles in After Effects or with Particular or Houdini?
Thanks! It's a mix of both 3d and post. For the main explosion the particles are done in 3ds max with pflow mixed with some videocopilot shockwaves footage. For the subsequent shots, the out of focus ...
Thanks! It's a mix of both 3d and post. For the main explosion the particles are done in 3ds max with pflow mixed with some videocopilot shockwaves footage. For the subsequent shots, the out of focus ...
- Fri Dec 11, 2015 12:00 am
- Forum: M is for Metaverse Gallery
- Topic: Boomerang Case: Origin
- Replies: 8
- Views: 4153
Re: Boomerang Case: Origin
Thanks Jonathan!JonathanWinbush wrote:Very cool nice work
- Thu Dec 10, 2015 11:59 pm
- Forum: M is for Metaverse Gallery
- Topic: Boomerang Case: Origin
- Replies: 8
- Views: 4153
Re: Boomerang Case: Origin
wow!!! That video..Could You tell us more about the process, challenges & things along those lines?
Thanks! First off sorry for the delay, I'm new to the forum and I didn't get any notifications of the messages posted, by the way does anybody know how do I get an email notification for the ...
Thanks! First off sorry for the delay, I'm new to the forum and I didn't get any notifications of the messages posted, by the way does anybody know how do I get an email notification for the ...