Hello everyone,
I would like to know if there is a way to transfer the color information from X-Particles to Octane.
I don't think in previous versions of X-particles you could pass the color information into the XPGenerator,
but on latest update you can use the mograph color shader to feed the ...
Search found 7 matches
- Wed Mar 30, 2016 11:01 pm
- Forum: Maxon Cinema 4D
- Topic: X-particles color from particles
- Replies: 10
- Views: 11284
- Thu Oct 16, 2014 9:30 pm
- Forum: Maxon Cinema 4D
- Topic: Calibrated camera/ Background plates / projection man ??
- Replies: 13
- Views: 5263
Re: Calibrated camera/ Background plates / projection man ??
Hi Aoktar,
Many thanks for looking into the scene.
I stripped down the geo and textures and there is only the original plate.
I would appreciate to know what I am doing wrong.
Thanks again.
Many thanks for looking into the scene.
I stripped down the geo and textures and there is only the original plate.
I would appreciate to know what I am doing wrong.
Thanks again.
- Thu Oct 16, 2014 6:38 pm
- Forum: Maxon Cinema 4D
- Topic: Calibrated camera/ Background plates / projection man ??
- Replies: 13
- Views: 5263
Re: Calibrated camera/ Background plates / projection man ??
Thanks man just got it working right now as i wright this, love this render and the work you are putting into it
What's your workflow?
I am currently working on a project and using projection man.I have all the geometry setup using advanced render.
When using octane perspective projection or ...
What's your workflow?
I am currently working on a project and using projection man.I have all the geometry setup using advanced render.
When using octane perspective projection or ...
- Thu Apr 03, 2014 5:06 pm
- Forum: Maxon Cinema 4D
- Topic: Vertex map shading
- Replies: 12
- Views: 6989
Re: Vertex map shading
Thanks for the quick reply. Looking forward to see if it can be integrated.Yes, at least i'll try to check this stuff for seeing that is possible or not.
Regards,
Enric
- Thu Apr 03, 2014 3:37 pm
- Forum: Maxon Cinema 4D
- Topic: Vertex map shading
- Replies: 12
- Views: 6989
Re: Vertex map shading
Does anyone have a workaround on how to bake the Vertex Maps into UVs?
I tried to add layermasks with vertex maps on the standard C4D material and bake the RFL mesh into UVs but doesn't bake it at all(renders black!).
Currently working on some realflow sims and would be great to be able to render ...
I tried to add layermasks with vertex maps on the standard C4D material and bake the RFL mesh into UVs but doesn't bake it at all(renders black!).
Currently working on some realflow sims and would be great to be able to render ...
- Sat Mar 08, 2014 11:03 pm
- Forum: Maxon Cinema 4D
- Topic: Vertex map shading
- Replies: 12
- Views: 6989
Re: Vertex map shading
It would be great to know if its possible or there is another workaround.
Also need to look into baking the vertex maps into uvs...
Regards,
Enric
Also need to look into baking the vertex maps into uvs...
Regards,
Enric
- Thu Jan 16, 2014 4:09 pm
- Forum: Maxon Cinema 4D
- Topic: Mograph color and multishader in octane
- Replies: 4
- Views: 4810
Mograph color and multishader in octane
Hi All,
Does the Mograph shaders work with octane?
Tried to add color shader and shader effector to diffuse channel but had no luck.
Are there any workarounds or is it going to be implemented in the future?
It would be great to get them working!
Thanks!
Does the Mograph shaders work with octane?
Tried to add color shader and shader effector to diffuse channel but had no luck.
Are there any workarounds or is it going to be implemented in the future?
It would be great to get them working!
Thanks!