Search found 13 matches
- Tue Sep 29, 2015 8:49 am
- Forum: Maxon Cinema 4D
- Topic: Save project with assets + Animated textures
- Replies: 11
- Views: 6382
Re: Save project with assets + Animated textures
Yep, that would be sweet. Just ran into the same problem.
- Thu Dec 04, 2014 11:40 am
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172680
Re: Version 2.12.2 - final (updated on 18.11.14)
Hey Robert, nice to see you here.
Why don't you install the latest versions? 2.14
Because it's only a test version... but you're right. I will at least try it out now.
There we go! I guess it was the CUDA driver after all!
Even though it said "No newer CUDA driver available", I could manually ...
Why don't you install the latest versions? 2.14
Because it's only a test version... but you're right. I will at least try it out now.
There we go! I guess it was the CUDA driver after all!
Even though it said "No newer CUDA driver available", I could manually ...
- Thu Dec 04, 2014 11:15 am
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172680
Re: Version 2.12.2 - final (updated on 18.11.14)
I've just installed the v2.12.2 (both standalone and C4D plugin) on my Mac.
I am running the latest CUDA drivers.
Live Viewer render anymore. Only black.
I also tried downgrading to v2.06.1 - same problem.
Am I missing something obvious here?
Could this be an license activation issue?
Thanks in ...
I am running the latest CUDA drivers.
Live Viewer render anymore. Only black.
I also tried downgrading to v2.06.1 - same problem.
Am I missing something obvious here?
Could this be an license activation issue?
Thanks in ...
- Thu Jan 16, 2014 10:23 am
- Forum: General Discussion
- Topic: Any Mac Pro users out there?
- Replies: 12
- Views: 9151
Re: Any Mac Pro users out there?
So, I would have to buy an extra license in order to set up a "render-only" machine?
- Thu Jan 09, 2014 4:57 pm
- Forum: Maxon Cinema 4D
- Topic: Do standard C4D multi passes work at all?
- Replies: 6
- Views: 3902
Re: Do standard C4D multi passes work at all?
For quality, need to set maxsamples of deep info kernel to higher values.
This is what I did. I set both samples (Direct Lighting + Deep Channel) to 2048, but only the main pass was rendered like that. The multi passes appear to ignore the sample settings and render lower.
Last, also get same ...
This is what I did. I set both samples (Direct Lighting + Deep Channel) to 2048, but only the main pass was rendered like that. The multi passes appear to ignore the sample settings and render lower.
Last, also get same ...
- Thu Jan 09, 2014 10:18 am
- Forum: Maxon Cinema 4D
- Topic: Do standard C4D multi passes work at all?
- Replies: 6
- Views: 3902
Re: Do standard C4D multi passes work at all?
I have a problem with the quality of the multi passes.
When I render via Directlighting with high samples and activate the multi passes as described before, the multi passes are rendered with low samples (even when I set them high as well in the Deep Channel settings):
samples.jpg
What am I ...
When I render via Directlighting with high samples and activate the multi passes as described before, the multi passes are rendered with low samples (even when I set them high as well in the Deep Channel settings):
samples.jpg
What am I ...
- Thu Jan 09, 2014 9:46 am
- Forum: Maxon Cinema 4D
- Topic: Do standard C4D multi passes work at all?
- Replies: 6
- Views: 3902
Re: Do standard C4D multi passes work at all?
So, like this?
Did I miss something?
Edit
Oops. "Alpha from Directlighting" has nothing to do with "Deep Channel".
Did I miss something?
Edit
Oops. "Alpha from Directlighting" has nothing to do with "Deep Channel".
- Wed Jan 08, 2014 4:09 pm
- Forum: Maxon Cinema 4D
- Topic: Do standard C4D multi passes work at all?
- Replies: 6
- Views: 3902
Do standard C4D multi passes work at all?
I'm starting to understand the general way the Octane engine is integrated...
Is it correct that basically all multipass channels like reflection, specular, shadows etc. don't work when I render an Octane scene, because the Octane engine lives in its own world inside C4D?
If so, will the Deep ...
Is it correct that basically all multipass channels like reflection, specular, shadows etc. don't work when I render an Octane scene, because the Octane engine lives in its own world inside C4D?
If so, will the Deep ...
- Wed Jan 08, 2014 3:46 pm
- Forum: Maxon Cinema 4D
- Topic: object buffer displace problem
- Replies: 4
- Views: 2566
Re: object buffer displace problem
I second bphoton's request for true object buffers.
The main downside of the current workflow is that it is based on materials rather than on objects. If I have two objects with the same material, I need to make a duplicate of that material in order to get a different material ID.
The main downside of the current workflow is that it is based on materials rather than on objects. If I have two objects with the same material, I need to make a duplicate of that material in order to get a different material ID.
- Wed Jan 08, 2014 3:18 pm
- Forum: Maxon Cinema 4D
- Topic: Deep Channel > Z depth > completely white?
- Replies: 2
- Views: 1855
Re: Deep Channel > Z depth > completely white?
Thank you, sir!