Search found 6 matches

by stoptwo
Tue Jan 27, 2015 7:45 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 2.20
Replies: 50
Views: 29483

Re: OctaneRender™ Standalone 2.20 [latest 2.xx]

hi...as ive written in the modo plugin forum already ...

im just strolling around the forum from time to time, and this time it really got me to say how awsome the support here is, almost interactive, responsive, friendly, always trying hard to find solutions right away...
i am used to the autodesk ...
by stoptwo
Tue Jan 27, 2015 7:34 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 314742

Re: OctaneRender for Modo (Windows) 2.20 [TEST]

im just strolling around the forum from time to time, and this time it really got me to say how awsome the support here is, almost interactive, responsive, friendly, always trying hard to find solutions right away...
i am used to the autodesk support and i have the feeling that bug reports or ...
by stoptwo
Wed Jun 18, 2014 12:49 pm
Forum: Development Build Releases
Topic: OCTANE 2.X Needed Features
Replies: 104
Views: 30610

Re: OCTANE 2.X Needed Features

how about a matte material with shadows and reflections ? or did i miss smth in 2.0 ?

flo
by stoptwo
Thu Jun 12, 2014 6:34 am
Forum: Commercial Product News & Releases (Download here)
Topic: Quadro Cards
Replies: 7
Views: 2415

Re: Quadro Cards

Hi...
my quadro totally works... slower than my 780 ti, thats why i use it normally for display only
but works.

get a k6000 and you get the titan rendering performance...

flo out
by stoptwo
Sun Feb 23, 2014 8:52 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 1.33
Replies: 36
Views: 20871

Re: OctaneRender™ Standalone 1.33



However, a viewport transform gizmo is the obvious, intuative solution to transforming objects, not boxes, or sliders...


I totally agree .... i use almost every time the standalone untill the modo plugin is out but i really miss the transform gizmo...would it be such a pain to implement this ...
by stoptwo
Tue Feb 04, 2014 10:00 pm
Forum: Foundry Modo
Topic: help please, (showing texture from modo to octane)
Replies: 8
Views: 5941

Re: help please, (showing texture from modo to octane)

Hi...sorry being late...
The models have to be UV mapped and there is only ONE UV map supportet by .obj as far as i know.
So take the different maps and paste them all into ONE ...normally called Texture.
That should do the job.

stoptwo

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