hi...as ive written in the modo plugin forum already ...
im just strolling around the forum from time to time, and this time it really got me to say how awsome the support here is, almost interactive, responsive, friendly, always trying hard to find solutions right away...
i am used to the autodesk ...
Search found 6 matches
- Tue Jan 27, 2015 7:45 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.20
- Replies: 50
- Views: 29483
- Tue Jan 27, 2015 7:34 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo 3.03.3 [STABLE]
- Replies: 724
- Views: 314742
Re: OctaneRender for Modo (Windows) 2.20 [TEST]
im just strolling around the forum from time to time, and this time it really got me to say how awsome the support here is, almost interactive, responsive, friendly, always trying hard to find solutions right away...
i am used to the autodesk support and i have the feeling that bug reports or ...
i am used to the autodesk support and i have the feeling that bug reports or ...
- Wed Jun 18, 2014 12:49 pm
- Forum: Development Build Releases
- Topic: OCTANE 2.X Needed Features
- Replies: 104
- Views: 30610
Re: OCTANE 2.X Needed Features
how about a matte material with shadows and reflections ? or did i miss smth in 2.0 ?
flo
flo
- Thu Jun 12, 2014 6:34 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Quadro Cards
- Replies: 7
- Views: 2415
Re: Quadro Cards
Hi...
my quadro totally works... slower than my 780 ti, thats why i use it normally for display only
but works.
get a k6000 and you get the titan rendering performance...
flo out
my quadro totally works... slower than my 780 ti, thats why i use it normally for display only
but works.
get a k6000 and you get the titan rendering performance...
flo out
- Sun Feb 23, 2014 8:52 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 1.33
- Replies: 36
- Views: 20871
Re: OctaneRender™ Standalone 1.33
However, a viewport transform gizmo is the obvious, intuative solution to transforming objects, not boxes, or sliders...
I totally agree .... i use almost every time the standalone untill the modo plugin is out but i really miss the transform gizmo...would it be such a pain to implement this ...
- Tue Feb 04, 2014 10:00 pm
- Forum: Foundry Modo
- Topic: help please, (showing texture from modo to octane)
- Replies: 8
- Views: 5941
Re: help please, (showing texture from modo to octane)
Hi...sorry being late...
The models have to be UV mapped and there is only ONE UV map supportet by .obj as far as i know.
So take the different maps and paste them all into ONE ...normally called Texture.
That should do the job.
stoptwo
The models have to be UV mapped and there is only ONE UV map supportet by .obj as far as i know.
So take the different maps and paste them all into ONE ...normally called Texture.
That should do the job.
stoptwo