Search found 14 matches

by polxuriach
Thu Jan 21, 2016 3:17 pm
Forum: SketchUp
Topic: Hide "light" object
Replies: 6
Views: 10830

Re: Hide "light" object

Excuse me, do we need to set the opacity to 0 of the material attached or the object?
by polxuriach
Wed Dec 10, 2014 9:06 pm
Forum: Works In Progress
Topic: Shower college project, BCN
Replies: 5
Views: 2974

Re: Shower college project, BCN

Yup, I can use the materials library. This is the way I go, and then I customize them to my taste. But if I need to add textures like the screen one I pick up a raw one and start from the beginning. :D
by polxuriach
Sat Dec 06, 2014 2:08 pm
Forum: Works In Progress
Topic: Shower college project, BCN
Replies: 5
Views: 2974

Re: Shower college project, BCN

To light the 3rd render like the 2nd I'm using a daylight environment and a boost light from the windows transparent emissive window. Also I have 2 windows in the part where is not seen by the render.
The teacher told us to change a bit the design so next time I'll share the renders at the final ...
by polxuriach
Mon Dec 01, 2014 1:46 am
Forum: Works In Progress
Topic: Canarian Villa
Replies: 3
Views: 2339

Re: Canarian Villa

Amazing work dude!!

But I'd make the 2nd one a bit more warm lighten ;)
by polxuriach
Mon Dec 01, 2014 12:54 am
Forum: Works In Progress
Topic: Shower college project, BCN
Replies: 5
Views: 2974

Shower college project, BCN

Hi guys,

Currently I'm working on a shower design project for college, the final presentation is in 2 weeks and I've done some renders (octane standalone)
v 1.55 (still... :? )
How could I improve the reality and noise of the renders? Materials, lighting...
These ones are rendered: PMC, 5K s/px ...
by polxuriach
Sun Nov 30, 2014 11:17 pm
Forum: M is for Metaverse Gallery
Topic: My first interior render
Replies: 3
Views: 1756

Re: My first interior render

Really amazing scene and render!! Like you work! :o
by polxuriach
Mon Mar 17, 2014 4:42 pm
Forum: Lightwave 3D
Topic: Shadow catcher weirdness
Replies: 15
Views: 7979

Re: Shadow catcher weirdness

:D I tried it with an hdri environment. And I had no problems with shadows, using a diffuse material to the ground.
Settings from render kernel: (bool) alphashoadows enabled.
Material properties: diffuse white, invert transmission at 1;1;1, and bool matte enabled.
The shadow actually looks really ...
by polxuriach
Sun Mar 16, 2014 12:26 am
Forum: Development Build Releases
Topic: BUG! Please help, it's urgent!!!
Replies: 4
Views: 2364

Re: BUG! Please help, it's urgent!!!

The rendertarget only has an input of meshes, so try to create a new mesh group node and connect it to the only output of the rendertarget. :)
by polxuriach
Sat Mar 15, 2014 7:52 pm
Forum: Works In Progress
Topic: Sculptural Stairs
Replies: 11
Views: 8440

Re: Sculptural Stairs

Woww, looks so cool! The emissive layers are regular? Nothing more in settings, just on default?
by polxuriach
Sat Mar 15, 2014 7:41 pm
Forum: Works In Progress
Topic: Kriss Submachine Gun
Replies: 2
Views: 2246

Re: Kriss Submachine Gun

In my opinion I would change the appearance of the foam material, for me would be better to make it darker and less noisy.
Try it, maybe looks better. Also try with exposure in the camera settings.

:)

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