Search found 14 matches
- Thu Jan 21, 2016 3:17 pm
- Forum: SketchUp
- Topic: Hide "light" object
- Replies: 6
- Views: 10830
Re: Hide "light" object
Excuse me, do we need to set the opacity to 0 of the material attached or the object?
- Wed Dec 10, 2014 9:06 pm
- Forum: Works In Progress
- Topic: Shower college project, BCN
- Replies: 5
- Views: 2974
Re: Shower college project, BCN
Yup, I can use the materials library. This is the way I go, and then I customize them to my taste. But if I need to add textures like the screen one I pick up a raw one and start from the beginning. 

- Sat Dec 06, 2014 2:08 pm
- Forum: Works In Progress
- Topic: Shower college project, BCN
- Replies: 5
- Views: 2974
Re: Shower college project, BCN
To light the 3rd render like the 2nd I'm using a daylight environment and a boost light from the windows transparent emissive window. Also I have 2 windows in the part where is not seen by the render.
The teacher told us to change a bit the design so next time I'll share the renders at the final ...
The teacher told us to change a bit the design so next time I'll share the renders at the final ...
- Mon Dec 01, 2014 1:46 am
- Forum: Works In Progress
- Topic: Canarian Villa
- Replies: 3
- Views: 2339
Re: Canarian Villa
Amazing work dude!!
But I'd make the 2nd one a bit more warm lighten
But I'd make the 2nd one a bit more warm lighten

- Mon Dec 01, 2014 12:54 am
- Forum: Works In Progress
- Topic: Shower college project, BCN
- Replies: 5
- Views: 2974
Shower college project, BCN
Hi guys,
Currently I'm working on a shower design project for college, the final presentation is in 2 weeks and I've done some renders (octane standalone)
v 1.55 (still... :? )
How could I improve the reality and noise of the renders? Materials, lighting...
These ones are rendered: PMC, 5K s/px ...
Currently I'm working on a shower design project for college, the final presentation is in 2 weeks and I've done some renders (octane standalone)
v 1.55 (still... :? )
How could I improve the reality and noise of the renders? Materials, lighting...
These ones are rendered: PMC, 5K s/px ...
- Sun Nov 30, 2014 11:17 pm
- Forum: M is for Metaverse Gallery
- Topic: My first interior render
- Replies: 3
- Views: 1756
Re: My first interior render
Really amazing scene and render!! Like you work! 

- Mon Mar 17, 2014 4:42 pm
- Forum: Lightwave 3D
- Topic: Shadow catcher weirdness
- Replies: 15
- Views: 7979
Re: Shadow catcher weirdness
:D I tried it with an hdri environment. And I had no problems with shadows, using a diffuse material to the ground.
Settings from render kernel: (bool) alphashoadows enabled.
Material properties: diffuse white, invert transmission at 1;1;1, and bool matte enabled.
The shadow actually looks really ...
Settings from render kernel: (bool) alphashoadows enabled.
Material properties: diffuse white, invert transmission at 1;1;1, and bool matte enabled.
The shadow actually looks really ...
- Sun Mar 16, 2014 12:26 am
- Forum: Development Build Releases
- Topic: BUG! Please help, it's urgent!!!
- Replies: 4
- Views: 2364
Re: BUG! Please help, it's urgent!!!
The rendertarget only has an input of meshes, so try to create a new mesh group node and connect it to the only output of the rendertarget. 

- Sat Mar 15, 2014 7:52 pm
- Forum: Works In Progress
- Topic: Sculptural Stairs
- Replies: 11
- Views: 8440
Re: Sculptural Stairs
Woww, looks so cool! The emissive layers are regular? Nothing more in settings, just on default?
- Sat Mar 15, 2014 7:41 pm
- Forum: Works In Progress
- Topic: Kriss Submachine Gun
- Replies: 2
- Views: 2246
Re: Kriss Submachine Gun
In my opinion I would change the appearance of the foam material, for me would be better to make it darker and less noisy.
Try it, maybe looks better. Also try with exposure in the camera settings.

Try it, maybe looks better. Also try with exposure in the camera settings.
