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by J.C
Thu Oct 08, 2026 4:49 pm
Forum: Releases
Topic: Octane 2026.5 for Cinema4D - 2.0.0
Replies: 18
Views: 3968

Re: In Octane compositor only one effect layer is possible.



It's not possible to add more layers in effects input of an AOV Blend node. You can only add one effect now while in Standalone there can be multiple layers.


Could you provide a screenshot of what it is specifically which node doesnt work?


It's not possible to add Effects layer node to ...
by J.C
Wed Oct 07, 2026 9:02 am
Forum: Releases
Topic: Octane 2026.5 for Cinema4D - 2.0.0
Replies: 18
Views: 3968

In Octane compositor only one effect layer is possible.

It's not possible to add more layers in effects input of an AOV Blend node. You can only add one effect now while in Standalone there can be multiple layers.
by J.C
Tue Oct 06, 2026 5:34 am
Forum: Releases
Topic: Octane 2026.5 for Cinema4D - 2.0.0
Replies: 18
Views: 3968

Re: Octane 2026.5 for Cinema4D - 2.0.0


I might be missing something, but I can not get the lighting (real-time) view to work. I have tried installing standalone to match. I have 2 A5000's, but one 1 A5000 card active in both c4D and standalone. I'm using Windows, and C4D 2026.4. I hit the lighting button and it is black. I have tried ...
by J.C
Thu Oct 01, 2026 11:28 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3
Replies: 31
Views: 6002

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]




Currently, polarization is only simulated by the Physical Optics material and by the camera polarizer. Any interaction with a material that does not support polarization effectively depolarizes the light, so you should not expect the polarization state to be preserved through arbitrary materials ...
by J.C
Wed Sep 30, 2026 8:25 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3
Replies: 31
Views: 6002

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]

wallace wrote: Wed Sep 30, 2026 5:46 pm
What issue are you having with polarization intensity? Is it with real-time mode?
There is no effect weather real-time is enabled or not. Can you provide a working example?
by J.C
Wed Sep 30, 2026 3:49 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3
Replies: 31
Views: 6002

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]

I also noticed that "Filter size" setting in Kernel options is not taking any effect with RT enabled.

btw.
I have also issue with "Polarization intensity" in camera settings. I can't see any effect when it is enabled.
by J.C
Sun Sep 27, 2026 6:51 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 3
Replies: 31
Views: 6002

Re: OctaneRender® 2027.1 Alpha 3 [current 2027]

Thanks for the new update. The new realitime viewport is pretty cool!

I've noticed few issues in this build.
1. When RT is enabled Batch Rendering is not possible.
2. With RT is enabled hair and materials with Subsurface Scattering are getting blurry and lose a lot of details.
3. With RT the blurry ...
by J.C
Tue Sep 08, 2026 3:20 pm
Forum: Development Build Releases
Topic: Neural radiance cache issue
Replies: 6
Views: 765

Re: Neural radiance cache issue

wallace wrote: Mon Sep 07, 2026 5:49 am
Thanks, I have verified that the next 2027.1 alpha 3 (and also 2026.4 stable) will have a solution for this.
Thanks for the info! Where in 2026.4 I can find this option?
by J.C
Sun Sep 06, 2026 8:58 am
Forum: Development Build Releases
Topic: Neural radiance cache issue
Replies: 6
Views: 765

Re: Neural radiance cache issue

Hi wallace, I sent the message with the link to the scene.
by J.C
Wed Aug 12, 2026 6:02 am
Forum: Development Build Releases
Topic: Neural radiance cache issue
Replies: 6
Views: 765

Re: Neural radiance cache issue

Anyone?

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