Search found 28 matches

by fuelnewmedia
Mon Nov 04, 2019 2:28 pm
Forum: Maxon Cinema 4D
Topic: Octane Displacement Issue
Replies: 3
Views: 4057

Re: Octane Displacement Issue

Hi beppe,
thanks for your reply. I will give the vector/subpolygon displacement a shot.
But for the voxel displacement:
I tried subdividing the plane before and used a height map instead of a procedural texture. But the outcome was the same. Is there a way to avoid these cracks in the geo other than ...
by fuelnewmedia
Mon Nov 04, 2019 11:29 am
Forum: Maxon Cinema 4D
Topic: Octane Displacement Issue
Replies: 3
Views: 4057

Octane Displacement Issue

Hello,

i recently noticed some holes in the geometry, which is created by the octane displacement. The holes are moslty visible on the faces, which are perpendicular to the eye and are greater the lower the resolution of the displacement map is. The wholes begin to disappear, when you turn up the ...
by fuelnewmedia
Thu Oct 12, 2017 8:33 am
Forum: Maxon Cinema 4D
Topic: R19/C4D-V3.07-Test3a-win - not writing frames to disk
Replies: 14
Views: 6666

Re: R19/C4D-V3.07-Test3a-win - not writing frames to disk

We have the same issue with R19 and 3.07 TEST 3 (3070002)

Images render, but are not written to any - and I mean any - disk.
Only workaround seems to be enabling the standard C4D save dialogue.
Was there an API change in R19 maybe?


Best regards,
Paul
by fuelnewmedia
Wed Jul 26, 2017 10:33 am
Forum: Maxon Cinema 4D
Topic: ODS render out of Octane?
Replies: 1
Views: 1098

Re: ODS render out of Octane?

Are there any news on this? Is octane's panoramic / stereoscopic setting maybe outputting these ods-images by default if both settings are activated?
by fuelnewmedia
Tue Jul 04, 2017 7:31 pm
Forum: Maxon Cinema 4D
Topic: Octane Scatter gradient distribution
Replies: 6
Views: 3355

Re: Octane Scatter gradient distribution

Hi jmd,

How about vertex maps?

Best regards,
Paul
by fuelnewmedia
Thu Jun 22, 2017 8:53 pm
Forum: Releases
Topic: Version 3.06.2 - obsolete stable
Replies: 241
Views: 135700

Re: Version 3.06.2 - Latest stable

Hi aoktar,

We've disassembled the buggy scene and found a solution, but I'm still trying to figure out what the actual problem was.
There was an animated texture with a frame range from 812K to 812K. Maybe this was causing the memory leak. The strange thing is that this texture wasnt applied to any ...
by fuelnewmedia
Wed Jun 21, 2017 5:54 am
Forum: Releases
Topic: Version 3.06.2 - obsolete stable
Replies: 241
Views: 135700

Re: Version 3.06.2 - Latest stable

Hi aoktar,


Will try to narrow that down, but I dont think this will lead anywhere,
because the renders fail randomly .
It happens that the exact same client finishes the exact same job when restarted.

I will get back to you with a hopefully smaller but still buggy scene :)


Thanks for time ...
by fuelnewmedia
Tue Jun 20, 2017 10:31 pm
Forum: Releases
Topic: Version 3.06.2 - obsolete stable
Replies: 241
Views: 135700

Re: Version 3.06.2 - Latest stable

Hi aoktar!

Just static & skinned & pla-animated meshes with shaders and lots of textures plus a scatter object.
Octanes GPU stats say the scene consumes about 3.2 GB of GPU RAM, which should be perfectly ok for our render slaves - and worked in the past.

The really weird thing that the crash ...
by fuelnewmedia
Tue Jun 20, 2017 7:58 pm
Forum: Maxon Cinema 4D
Topic: Render Queue vs. Render Passes
Replies: 4
Views: 1645

Re: Render Queue vs. Render Passes

Hi niestudio,

What about ticking off "Save Beauty" in the render settings?

Best regards,
Paul
by fuelnewmedia
Tue Jun 20, 2017 7:43 pm
Forum: Releases
Topic: Version 3.06.2 - obsolete stable
Replies: 241
Views: 135700

Serious Rendering Issue

Hi aoktar,

we're running into a serious problem with 3.06. Is there anything known about such a bug?

Thanks in advance for your help, much appreciated!
Paul


Setup

Multiple Render Clients with
OS: Win10
RAM: 32 GB
GPUs: 970, 980,1070 with 4 to 8 GB RAM
C4D with Octane Plugin, Rendering via ...

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