Hi,
it is good to have texture reload button...
Because at the moment to reload texture,
one should load any other texture and load same texture again.
(octane simply ignores just loading same texture).
It's very repetitive task while editing textures and hdri in external application.
So many ...
Search found 4 matches
- Tue Dec 21, 2010 8:05 pm
- Forum: Development Build Releases
- Topic: Reload texture button, please!
- Replies: 6
- Views: 2221
- Fri Jul 23, 2010 10:08 am
- Forum: General Discussion
- Topic: *** Octane 2.3+ will require network connection for use ***
- Replies: 133
- Views: 50985
Re: *** Octane 2.3+ will require network connection for use ***
Anti-piracy protection:
Place "Cracked" Octane Fake (with limited functionality and stability) on every bittorent tracker and file sharing service (etc.) you can find...
This could help a lot.
Place "Cracked" Octane Fake (with limited functionality and stability) on every bittorent tracker and file sharing service (etc.) you can find...
This could help a lot.

- Mon Jul 05, 2010 7:08 am
- Forum: Development Build Releases
- Topic: Octane Render 1.022 beta2.2 RC3 available [obsolete]
- Replies: 118
- Views: 45410
Re: Octane Render 1.022 beta2.2 RC3 available for testing
I think difference would be better seen with at least GTX260 (with 216 cores) or even better with GTX 465/470/480.
For my configuration GTX 470 about 5 times faster than GTX 260 in octane. :)
Maybe Octane not so mature yet, but brute force with proper hardware (GTX 4xx, GPU Expanders, etc) give a ...
For my configuration GTX 470 about 5 times faster than GTX 260 in octane. :)
Maybe Octane not so mature yet, but brute force with proper hardware (GTX 4xx, GPU Expanders, etc) give a ...
- Fri May 14, 2010 7:25 pm
- Forum: Development Build Releases
- Topic: Octane Render 1.022 beta2.2 RC1 available [obsolete]
- Replies: 107
- Views: 39168
Re: Octane Render 1.022 beta2.2 RC1 available for testing
Hi! Here is some bugs i've encountered with this build.
Some functionalities lost witch relaying on "float" values
for Example
- Bump map works with Normal map set to "float" value not "floattexture"
- Normal maps ignores "Power" value if it's "floattexture" (if "float" - works fine)
temporary ...
Some functionalities lost witch relaying on "float" values
for Example
- Bump map works with Normal map set to "float" value not "floattexture"
- Normal maps ignores "Power" value if it's "floattexture" (if "float" - works fine)
temporary ...