
Search found 1376 matches
- Fri Jul 01, 2022 3:41 am
- Forum: Development Build Releases
- Topic: Sculptron 2022.1 XB1
- Replies: 2
- Views: 3497
- Fri Apr 15, 2022 7:11 am
- Forum: Autodesk Maya
- Topic: How to use TexturingXYZ VFACE Displacement?
- Replies: 11
- Views: 7566
Re: How to use TexturingXYZ VFACE Displacement?
I can confirm that it works for me. I literally just replicated jobigoud shader and it works perfectly.
But PLEASE, make the UI of the ORBX material scalable, I can barely read the nodes at the moment...
But PLEASE, make the UI of the ORBX material scalable, I can barely read the nodes at the moment...

- Wed Apr 13, 2022 3:42 am
- Forum: Autodesk Maya
- Topic: How to use TexturingXYZ VFACE Displacement?
- Replies: 11
- Views: 7566
Re: How to use TexturingXYZ VFACE Displacement?
Thank you jobigoud, I will try to reproduce your graph in my scene.
It looks like your displacement is inverted, but that should be an easy fix.
It looks like your displacement is inverted, but that should be an easy fix.
- Tue Apr 12, 2022 2:24 am
- Forum: Autodesk Maya
- Topic: How to use TexturingXYZ VFACE Displacement?
- Replies: 11
- Views: 7566
Re: How to use TexturingXYZ VFACE Displacement?
The Texture displacement node doesn't work with procedural textures so you'll need a Baking texture after the channel picker or channel merger. Or use Vertex displacement.
But separating the three channels and regrouping them will just recreate the same image, are they saying what kind of operation ...
But separating the three channels and regrouping them will just recreate the same image, are they saying what kind of operation ...
- Sat Apr 09, 2022 6:40 am
- Forum: Autodesk Maya
- Topic: How to use TexturingXYZ VFACE Displacement?
- Replies: 11
- Views: 7566
Re: How to use TexturingXYZ VFACE Displacement?
Ok I don't know if this is broken or if I'm doing something wrong, but it doesn't work.
if I plug the displacement directly, I can see something (it's wrong, it's not supposed to look like that)
Screenshot_3.jpg
if I attach a Channel Picker, the displacement disappear
Screenshot_4.jpg
same if I ...
if I plug the displacement directly, I can see something (it's wrong, it's not supposed to look like that)
Screenshot_3.jpg
if I attach a Channel Picker, the displacement disappear
Screenshot_4.jpg
same if I ...
- Tue Apr 05, 2022 7:08 am
- Forum: Autodesk Maya
- Topic: How to use TexturingXYZ VFACE Displacement?
- Replies: 11
- Views: 7566
Re: How to use TexturingXYZ VFACE Displacement?
Do you have a sample scene? I'm not familiar with those nodes.
Also, I remember there was a way to open the Standalone UI inside Maya, but I can't remember how to do that now.
Also, I remember there was a way to open the Standalone UI inside Maya, but I can't remember how to do that now.
- Sat Apr 02, 2022 2:38 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 0
- Replies: 109
- Views: 62239
Re: OctaneRender® 2022.1 XB 0
Brigade demo should be updated with fixed driver support. We are working on getting brigade integration into 2022.1 RC1 - there will be an XB1/2 and maybe 3 before then. To see how it is coming along, check out the GTC talk I gave last week (should be on YouTube soon).
There are videos on YT ...
There are videos on YT ...
- Sat Apr 02, 2022 2:00 am
- Forum: Autodesk Maya
- Topic: How to use TexturingXYZ VFACE Displacement?
- Replies: 11
- Views: 7566
How to use TexturingXYZ VFACE Displacement?
Hi. My company have purchased a series of heads from TexturingXYZ VFACE website.
https://texturing.xyz/collections/vface
Each head comes with a 16K 32bit displacement. Each RGB channel of the displacement contains a different level of skin detail.
I have tried to use this displacement with Octane ...
https://texturing.xyz/collections/vface
Each head comes with a 16K 32bit displacement. Each RGB channel of the displacement contains a different level of skin detail.
I have tried to use this displacement with Octane ...
- Wed Mar 30, 2022 10:45 am
- Forum: Autodesk Maya
- Topic: Render Passes?
- Replies: 8
- Views: 6303
Re: Render Passes?
Thank you BK and Abstrax!
- Tue Mar 29, 2022 2:11 am
- Forum: Autodesk Maya
- Topic: Render Passes?
- Replies: 8
- Views: 6303
Re: Render Passes?
Thank you BK. I actually never noticed that there were two AOV settings, "Render AOV" and "Output AOV". I always assumed there was only the Output one.
One problem tho. The AOV pass of the Ambient Occlusion does not have the option to include the Normal Map or Bump in the calculation, like it has ...
One problem tho. The AOV pass of the Ambient Occlusion does not have the option to include the Normal Map or Bump in the calculation, like it has ...