Hi,
I'm trying to render an animation with the batch render but it wont use any slave http://img11.hostingpics.net/pics/776489Capture.jpg
Here is what I tried until now :
- rendering with slaves works fine in the ipr and with single frame rendering directly in Maya but there is no motion blur (I ...
Search found 4 matches
- Wed Nov 30, 2016 9:42 pm
- Forum: Autodesk Maya
- Topic: batch rendering a maya scene wont use the slaves
- Replies: 0
- Views: 1621
- Tue Dec 24, 2013 6:19 pm
- Forum: General Discussion
- Topic: combining bump maps and/or normal maps.
- Replies: 4
- Views: 6108
Re: combining bump maps and/or normal maps.
The boosted bump map solution works quite well.
Hoax, you really should look into nDo -- http://www.quixel.se -- you can add to normals with ease in nDo.
And they have a mind-blowing update to nDo & dDo (and something new called 3Do) coming in about a month...
It looks insane. I already tried ...
Hoax, you really should look into nDo -- http://www.quixel.se -- you can add to normals with ease in nDo.
And they have a mind-blowing update to nDo & dDo (and something new called 3Do) coming in about a month...
It looks insane. I already tried ...
- Tue Dec 24, 2013 4:50 pm
- Forum: General Discussion
- Topic: combining bump maps and/or normal maps.
- Replies: 4
- Views: 6108
Re: combining bump maps and/or normal maps.
Hello beppe and thank you for your answer.
I already tried this but the problem with blending materials or textures with the material mixer or the texture mixer is that you don't get the sum of the bump/normal maps, you mix (or blend) them like with a "normal" blending mode in photoshop. That means ...
I already tried this but the problem with blending materials or textures with the material mixer or the texture mixer is that you don't get the sum of the bump/normal maps, you mix (or blend) them like with a "normal" blending mode in photoshop. That means ...
- Tue Dec 24, 2013 2:29 pm
- Forum: General Discussion
- Topic: combining bump maps and/or normal maps.
- Replies: 4
- Views: 6108
combining bump maps and/or normal maps.
Hello,
I use the lightwave-octane plugin and some textures from zbrush (mainly a vector displacement map and a normal map for details).
I thought I could use the Octane RidgedFractal Texture as a bump to add some extra details to my normal map.
The problem is that, as mentioned in the documentation ...
I use the lightwave-octane plugin and some textures from zbrush (mainly a vector displacement map and a normal map for details).
I thought I could use the Octane RidgedFractal Texture as a bump to add some extra details to my normal map.
The problem is that, as mentioned in the documentation ...