+1Where can i get the standalone XB2? The XB1 isnt working anymore.
Search found 7 matches
- Sun May 20, 2018 6:48 pm
- Forum: News & Announcements
- Topic: Hello World: OctaneRender 4 is here
- Replies: 226
- Views: 510280
Re: Hello World: OctaneRender 4 is here
- Sun Aug 20, 2017 10:21 am
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.07 TEST 3
- Replies: 39
- Views: 28275
Re: OctaneRender™ Standalone 3.07 TEST 3 [latest 3.xx]
Thank you for the gizmo tool.
- Tue Nov 10, 2015 1:52 pm
- Forum: General Discussion
- Topic: french 3D modeling software
- Replies: 1
- Views: 956
Re: french 3D modeling software
Moi3d ?
- Tue May 05, 2015 2:51 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 2.23.2
- Replies: 76
- Views: 51195
Re: OctaneRender™ Standalone 2.23.1 - updated [current 2.xx]
Hi Stratified,
I have tested with 2 scenes separately. They are quite heavy scenes (around 1.7gb and got 9 render targets each) When I try to start batch rendering in "2.22" it works fine. But in "2.22.2" and "2.23.1" it fails and I get this message in the log:
Started logging on 05.05.15 17:24:05 ...
I have tested with 2 scenes separately. They are quite heavy scenes (around 1.7gb and got 9 render targets each) When I try to start batch rendering in "2.22" it works fine. But in "2.22.2" and "2.23.1" it fails and I get this message in the log:
Started logging on 05.05.15 17:24:05 ...
- Thu Apr 30, 2015 1:54 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 2.23.2
- Replies: 76
- Views: 51195
Re: OctaneRender™ Standalone 2.23.1 - updated [current 2.xx]
Hi abstrax, have you checked the batch rendering. It seems broken.
- Wed Jul 11, 2012 10:35 pm
- Forum: Development Build Releases
- Topic: [feature request] Border rendering
- Replies: 27
- Views: 8369
- Thu May 13, 2010 12:40 am
- Forum: Demo Version Questions & Discussion
- Topic: MLT / Mesh emmiters
- Replies: 6
- Views: 4844
MLT / Mesh emmiters
Got two questions.
will it be possible to use mesh emitters in direct lighting mode (maybe no bounces but it could be useful to use their light patterns)
will MLT be faster than path tracing or is it the noise pattern which will make it better/clear.
already a very nice product, thanks.
will it be possible to use mesh emitters in direct lighting mode (maybe no bounces but it could be useful to use their light patterns)
will MLT be faster than path tracing or is it the noise pattern which will make it better/clear.
already a very nice product, thanks.