Search found 115 matches

by Mateuet
Wed Feb 26, 2020 2:19 pm
Forum: Development Build Releases
Topic: V2020 RTX rendering slower than without RTX
Replies: 1
Views: 1060

V2020 RTX rendering slower than without RTX

I downloaded the Standalone Octane Render Enterprise 2020.1 RC1 and the OctaneRender_for_Modo_2020_1_0_157_ENTERPRISE pluguin. Both versions render slower with RTX than without RTX activated.

Anyone knows how this is possible?

Could it be that it doesn't work with existing files? That the scene ...
by Mateuet
Wed Feb 12, 2020 12:38 pm
Forum: Foundry Modo
Topic: Scene crashes because of RAM
Replies: 3
Views: 1899

Re: Scene crashes because of RAM

Thanks for the fast reply!

There seems to be a problem indeed with the .lxo

I changed the maximum vertices to about 3 million, a little more than the heaviest mesh, I get a notification that there are too many vertices but I can still render and my RAM usage Halved. Thanks!
by Mateuet
Wed Feb 12, 2020 10:53 am
Forum: Foundry Modo
Topic: Scene crashes because of RAM
Replies: 3
Views: 1899

Scene crashes because of RAM

I am having trouble with an scene. The file is 5.3 million polys (normally I have no trouble with those numbers...) and keeps crashing when rendering, or even it doesn't load into Octane because of insufficient RAM >maximum vertices issue.

I have 32GB of RAM in my computer and 8GB in the graphics ...
by Mateuet
Thu Jun 27, 2013 11:56 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v1.18[Test]
Replies: 188
Views: 73384

Re: OctaneRender® for 3ds max® v1.18[Test]

Hi I downloaded 1.18 And discovered that from the 1,279 GB memory from my GTX470 I could use before I can now only use 0.8GB does anybody know what's wrong with it?
by Mateuet
Sun Jun 19, 2011 7:14 pm
Forum: Works In Progress
Topic: Sunlight test
Replies: 3
Views: 2712

Sunlight test

Hi there it's been some time since i've had the time to render something, but i just wanted to test the sunlight on the new render kernel. It's an old scene i know, maybe i'll have some time now to work on 3D again.
This render was a test so there is still quite some noise. I've rendered it at ...
by Mateuet
Tue Mar 29, 2011 9:42 pm
Forum: M is for Metaverse Gallery
Topic: Exterior in Norway
Replies: 15
Views: 13141

Re: Exterior in Norway

I like it very much it's snowy but it still has a warm light. Good work.

The only thing i would change is to include the little last bit of building that doesn't fit on the photo. :mrgreen:
by Mateuet
Tue Mar 29, 2011 9:37 pm
Forum: Works In Progress
Topic: Building exterior
Replies: 2
Views: 2421

Building exterior

This is a building I'm working on,

I'm having little bit of trouble finding a good exterior hdri for an animation, anyone have any tips of how I could do this? I know how to mount a backplate on a photo but I have no idea how I have to do it in an animation AE I suppose...Thta's why i'm looking ...
by Mateuet
Mon Mar 21, 2011 6:23 pm
Forum: Works In Progress
Topic: BATHROOM..PLEASE HELP
Replies: 9
Views: 5915

Re: BATHROOM..PLEASE HELP

Try to lower the bounces on the pathtracing to 7 or 8 and try to render using glossy materials as less as possible. For example I get a lot of hot pixels if i use a complex mesh for light emitting and/or if i use a reflective material on the fixture.
In other words, you have to reduce the caustis ...
by Mateuet
Mon Mar 14, 2011 7:37 pm
Forum: Works In Progress
Topic: Light Scene
Replies: 12
Views: 6682

Re: Light Scene

Very simple very nice! Good lighting.

Congrats
by Mateuet
Thu Mar 10, 2011 6:08 pm
Forum: Works In Progress
Topic: 2001: a space odyssey
Replies: 0
Views: 2038

2001: a space odyssey

Hahaha gotcha! you all expected some spaceship or something he?

No! Archviz again! :mrgreen:

Just testing the floogenarator I came up with a good shoot. I want to make an animation with direct lighting and the interior. Anyone tips for the interior lighting? I get some rare color tints if I use ...

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