Follow up...
Ah, I just found out that if I go to preferences and enable denoise on my third GTX 780 (3GB), the denoise is causing the GPUs to fail.
If I set denoise function to one of the main GPUs, the GUs do not fail. Meaning the 3GB GTX 780 is not doing anything.
Search found 4 matches
- Thu Aug 22, 2019 1:35 pm
- Forum: General Discussion
- Topic: Spectrail Denoise On = GPU Fail
- Replies: 1
- Views: 841
- Thu Aug 22, 2019 1:12 pm
- Forum: General Discussion
- Topic: Spectrail Denoise On = GPU Fail
- Replies: 1
- Views: 841
Spectrail Denoise On = GPU Fail
Hi,
I'm running Octane 4.05 Standalone. When I enable AI Spectral Denoise and the render is restarted I get GPU fails.
Sometimes both GPUs, sometimes just one.
2x GTX 780 6GB Strix
Windows 10
I'm running Octane 4.05 Standalone. When I enable AI Spectral Denoise and the render is restarted I get GPU fails.
Sometimes both GPUs, sometimes just one.
2x GTX 780 6GB Strix
Windows 10
- Sat Mar 11, 2017 9:36 pm
- Forum: General Discussion
- Topic: Boot problem with more then 5 GPUs and Asus WS-EX99Mainboard
- Replies: 9
- Views: 5824
Re: Boot problem with more then 5 GPUs and Asus WS-EX99Mainboard
Hi!
I know you tested PSU, but I had a very funny thing with 3* GTX 780 on a sabertooth x79. With 3 cards no boot, with 2 cards a normal boot. Then out of the blue a normal boot with 3 cards. After that no boot.
Tested the PSU and found out that it simply is not stable enough (anymore) when more ...
I know you tested PSU, but I had a very funny thing with 3* GTX 780 on a sabertooth x79. With 3 cards no boot, with 2 cards a normal boot. Then out of the blue a normal boot with 3 cards. After that no boot.
Tested the PSU and found out that it simply is not stable enough (anymore) when more ...
- Tue Feb 03, 2015 10:44 am
- Forum: Development Build Releases
- Topic: Blur - Sharpen feature for texture maps
- Replies: 2
- Views: 1434
Blur - Sharpen feature for texture maps
Hi, while experimenting with texture maps I'm really missing an option to add some blur or even sharpen a texture map. Could something like that be easily added to the RGB/Grayscale image node? Or a new node that goes in between the texture map and material node?