Trying to explain myself better, here the result with a simple object (a plane and a cube), connected as one single object:
using "Cinema4d bake object"
using Octane Camera in baking mode:
Search found 219 matches
- Wed Mar 13, 2024 2:38 pm
- Forum: Maxon Cinema 4D
- Topic: How to bake objects with multi materials and Tag selection?
- Replies: 4
- Views: 1148
- Wed Mar 13, 2024 11:07 am
- Forum: Maxon Cinema 4D
- Topic: How to bake objects with multi materials and Tag selection?
- Replies: 4
- Views: 1148
Re: How to bake objects with no-UVW projection?
Trying to investigate a little what I really need in Octane is that the Camera Baking would be able to work correctly with objects with different materials applied by Selection Tag (as the mentioned C4d command "bake object" does).
- Wed Mar 13, 2024 9:54 am
- Forum: Maxon Cinema 4D
- Topic: How to bake objects with multi materials and Tag selection?
- Replies: 4
- Views: 1148
Re: How to bake objects with no-UVW projection?
Hi Beppe!
I know that the "law" is to have the right UVs on the object, but I think I'm not the only one having the problem of converting an huge quantity of custom models with different texture projections (that in 90% of cases is "cubic").
So I'm asking myself why in Cinema native the thing works ...
I know that the "law" is to have the right UVs on the object, but I think I'm not the only one having the problem of converting an huge quantity of custom models with different texture projections (that in 90% of cases is "cubic").
So I'm asking myself why in Cinema native the thing works ...
- Tue Mar 12, 2024 9:22 pm
- Forum: Maxon Cinema 4D
- Topic: How to bake objects with multi materials and Tag selection?
- Replies: 4
- Views: 1148
How to bake objects with multi materials and Tag selection?
Sorry for my basic question, but let me to understand if is possible, like in this example made in Cinema4d native ( https://www.youtube.com/watch?v=TvZiDsODf8k ):
1) having an unique object (like a simple house) with 2 or 3 materials applied in cubic projection.
2) make a bake of the object using ...
1) having an unique object (like a simple house) with 2 or 3 materials applied in cubic projection.
2) make a bake of the object using ...
- Wed Dec 14, 2022 2:25 pm
- Forum: Maxon Cinema 4D
- Topic: XParticles on 2020.2.5 - R3
- Replies: 4
- Views: 867
Re: XParticles on 2020.2.5 - R3
No problem
Problably it is sufficient this post, so user knows that have to use 2020.2-R3 with old builds of XParticles
Have a nice day!

Problably it is sufficient this post, so user knows that have to use 2020.2-R3 with old builds of XParticles
Have a nice day!
- Wed Dec 14, 2022 9:04 am
- Forum: Maxon Cinema 4D
- Topic: XParticles on 2020.2.5 - R3
- Replies: 4
- Views: 867
Re: XParticles on 2020.2.5 - R3
Hi Ahmet it's always a pleasure to hear you.
I know that you 're full of work and perhaps an old release is not your first target
, but could you give it a look? I'm on 742 XParticles build and I'm pretty sure that works on 2020.2 and not on 2020.2.5 R3
Many thanks.
Luca
I know that you 're full of work and perhaps an old release is not your first target

Many thanks.
Luca
- Tue Dec 13, 2022 3:46 pm
- Forum: Maxon Cinema 4D
- Topic: XParticles on 2020.2.5 - R3
- Replies: 4
- Views: 867
XParticles on 2020.2.5 - R3
I know I'm on old Octane version ( 2020.2.5 - R3) but I ask if is possible to allow (as in the 2020.2 R3) the use of XParticles with an old build also for the 2020.2.5 R3.
Infact after the .2 R3 release, Xparticles won't render assigning a geometry to Octane Tag.
Infact after the .2 R3 release, Xparticles won't render assigning a geometry to Octane Tag.
- Wed Aug 10, 2022 4:01 pm
- Forum: Maxon Cinema 4D
- Topic: Is possible to miror a Camera?
- Replies: 7
- Views: 1160
Re: Is possible to miror a Camera?
ok, also after doing all the Takes (there are about 1000) enclosing all the scene except cameras in a null obiect don't broke nothing and now I can mirror all the entire scene changing the X scale to -1.
Thanks to all.
Thanks to all.
- Wed Aug 10, 2022 3:02 pm
- Forum: Maxon Cinema 4D
- Topic: Is possible to miror a Camera?
- Replies: 7
- Views: 1160
Re: Is possible to miror a Camera?
The reason why I can't flip in photoshop is that I have a huge quantity of these images since I'm doing a configurator, but, I know it's an option to make a batch procedure.
Thanks, Korma for your help this seems the only option that I have since I don't know what could happen to my scene (and all ...
Thanks, Korma for your help this seems the only option that I have since I don't know what could happen to my scene (and all ...
- Wed Aug 10, 2022 1:50 pm
- Forum: Maxon Cinema 4D
- Topic: Is possible to miror a Camera?
- Replies: 7
- Views: 1160
Re: Is possible to miror a Camera?
Thanks a lot for your reply, but I need that the camera stays in the same position and shot one image in the normal way and another with horizontal mirroring.
I know this is not related strictly with Octane but I think could be resolved with an OSL script, unless I forget some basic c4d command!
I know this is not related strictly with Octane but I think could be resolved with an OSL script, unless I forget some basic c4d command!