Search found 37 matches

by raybender
Tue Mar 17, 2015 11:00 pm
Forum: News & Announcements
Topic: OctaneBench
Replies: 102
Views: 266909

Re: OctaneBench

hey guys..so the w9100 benchmarks which disappered haven't been fakes ?
by raybender
Fri Mar 13, 2015 12:07 pm
Forum: News & Announcements
Topic: OctaneBench
Replies: 102
Views: 266909

Re: OctaneBench

why is there an AMD w9100 card on the top of the list ? did miss something and Octane is supporting AMD cards now ?!
by raybender
Fri Feb 27, 2015 9:56 am
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 314644

Re: OctaneRender for Modo (Windows) 2.21.1 [TEST]

ah ok. good to know.. but there are only 30 materials. and when i am collapsing the 700 items into only one (while keeping the 30 materials assigned) its fast again and the resulting rendering is absolutely the same as before.. so is there maybe some room for optimisation ? Always room for ...
by raybender
Thu Feb 26, 2015 11:29 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 314644

Re: OctaneRender for Modo (Windows) 2.21.1 [TEST]


when changing ANY material Parameter in the Shadertree, a progress bar pops up telling me that octane is refreshing materials.. this takes around 12 seconds!
on the other hand.. when i apply an octane override and change parameters of the materials there, no progress bar pops, and everything is ...
by raybender
Thu Feb 26, 2015 3:34 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 314644

Re: OctaneRender for Modo (Windows) 2.21.1 [TEST]

Paul,
i am having a problem with Refreshing Materials

i haven't used octane for a while, and skipped a few versions.. but now on the latest version the problem stays.

the scene is not very heavy.. only 800K of Polygons over 700 items. i am sure i had a scene like this before can't remember such ...
by raybender
Sun Jan 25, 2015 11:41 am
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 314644

Re: OctaneRender for Modo (Windows) 2.20 [TEST]

glad to hear that it will be possible in the future! :)
by raybender
Sat Jan 24, 2015 11:09 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo 3.03.3 [STABLE]
Replies: 724
Views: 314644

Re: OctaneRender for Modo (Windows) 2.20 [TEST]

Paul,

is there a chance you get referenced meshes to render without setting them to load cage in the future? octane subdivision seems to ignore the modo edge weighting, which makes it impossible to use most of my models.
by raybender
Wed Jan 14, 2015 11:00 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
Replies: 103
Views: 54713

Re: OctaneRender for Modo (OS X) 2.16 [TEST]

i´ve got a new imac (yosemite). it has an ATI card... If you do not have Cuda 6.5 installed, then the Octane libraries will not load when Modo starts the OctaneRender for Modo plugin. If the plugin does not load, Modo will clear the plugin specific data.

You could try installing Cuda 6.5 - they ...
by raybender
Wed Jan 14, 2015 9:40 pm
Forum: Foundry Modo
Topic: OctaneRender for Modo (OS X) 2.24.2 [STABLE]
Replies: 103
Views: 54713

Re: OctaneRender for Modo (OS X) 2.16 [TEST]

hello Macworld

having a problem:
i´ve got a new imac (yosemite). it has an ATI card...
i know i can't use it with Octane. but i wanted to use it for animating my scenes which i set up earlier with octane on a windows machine

i hoped when i am installing the plugin that all the octane related ...
by raybender
Fri Nov 28, 2014 7:21 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 2.14
Replies: 63
Views: 30392

Re: OctaneRender™ Standalone 2.14 [latest 2.xx]

aLeXXtoR wrote:Many thanks!!

I would like to know: do you plan to add support for animated textures (image sequences)? Thank you.
+1 ! very important

Go to advanced search