Haven't had a chance to test the latest (and I'm at work ATM), so I'm not sure if this has been fixed at this point ...
In any case, if you could address this one, I'd be appreciative:
viewtopic.php?f=44&t=47686&p=254293#p254293 I could not reproduce this issue on the latest release (2.24.2.5 ...
Search found 42 matches
- Wed Dec 09, 2015 12:21 pm
- Forum: DAZ Studio
- Topic: OctaneRender 2 for DAZStudio [STABLE] [OBSOLETE]
- Replies: 225
- Views: 274610
- Tue Dec 08, 2015 6:43 pm
- Forum: DAZ Studio
- Topic: OctaneRender 2 for DAZStudio [STABLE] [OBSOLETE]
- Replies: 225
- Views: 274610
Re: OctaneRender for DAZ Studio 2.24.2 [TEST]
I am hoping that this will be the last plugin release prior to the Octane 3 version. However if there are any important issues that need addressing with this release, pls let me know.
Paul,
Haven't had a chance to test the latest (and I'm at work ATM), so I'm not sure if this has been fixed at ...
Paul,
Haven't had a chance to test the latest (and I'm at work ATM), so I'm not sure if this has been fixed at ...
- Tue Dec 01, 2015 3:25 pm
- Forum: DAZ Studio
- Topic: Guide: Hide Shadows - Matte Materials - Camera visibility
- Replies: 4
- Views: 42091
Re: Tutorial: Hide Shadows & Matte Materials
Good summary. I'm going to mention "shadow catcher" so it will show up for the next person who searches for it 

- Mon Nov 30, 2015 3:36 pm
- Forum: DAZ Studio
- Topic: System error I can't figure out how to fix...
- Replies: 12
- Views: 5895
Re: System error I can't figure out how to fix...
I spent some time looking at the code - to see what is triggered this log message, and it is not particularly clear. It is triggered when the NVidia driver is in a NVAPI_GPU_PERF_PSTATE_P0 state - however, I could not find out what this actually means from the NVidia documentation.
Not sure if ...
Not sure if ...
- Sun Nov 29, 2015 1:17 am
- Forum: DAZ Studio
- Topic: Materials Conversion - Current Issues and Requests
- Replies: 80
- Views: 34676
Re: Materials Conversion - Current Issues and Requests
- Basic material conversion working much better for Iray. Ran through 5-6 different characters successfully where they failed before. Great start! Good testing & feedback by all :)
- Tested 3DL conversion for same models, all working great
- Tested "transform" changes with Live button disabled fix ...
- Tested 3DL conversion for same models, all working great
- Tested "transform" changes with Live button disabled fix ...
- Sat Nov 28, 2015 6:35 pm
- Forum: DAZ Studio
- Topic: Materials Conversion - Current Issues and Requests
- Replies: 80
- Views: 34676
Re: Materials Conversion - Current Issues and Requests
This is my assumption as well. I can't seem to reproduce what TR is saying. I tried a bunch of different G3F characters and they all came across with Grey Image each time - which confirms what you outlined in your post above.
I may have found out "how" ...
Under texture settings on preferences ...
I may have found out "how" ...
Under texture settings on preferences ...
- Sat Nov 28, 2015 6:18 pm
- Forum: DAZ Studio
- Topic: Materials Conversion - Current Issues and Requests
- Replies: 80
- Views: 34676
Re: Materials Conversion - Current Issues and Requests
Postby sixb0nes » Sat Nov 28, 2015 4:02 pm
Notiusweb wrote:
But it's almost like you are using the previous OcDS where the Grey Image for the Iray lashes, hair, and eye moisture weren't coming over. But for you the other eye components and hair work, like its just exclusively the lashes?
Here ...
Notiusweb wrote:
But it's almost like you are using the previous OcDS where the Grey Image for the Iray lashes, hair, and eye moisture weren't coming over. But for you the other eye components and hair work, like its just exclusively the lashes?
Here ...
- Sat Nov 28, 2015 4:02 pm
- Forum: DAZ Studio
- Topic: Materials Conversion - Current Issues and Requests
- Replies: 80
- Views: 34676
Re: Materials Conversion - Current Issues and Requests
But it's almost like you are using the previous OcDS where the Grey Image for the Iray lashes, hair, and eye moisture weren't coming over. But for you the other eye components and hair work, like its just exclusively the lashes?
Here is a demo of, really, both issues. You can overcome most with ...
Here is a demo of, really, both issues. You can overcome most with ...
- Fri Nov 27, 2015 4:03 am
- Forum: DAZ Studio
- Topic: OcDS: High Priority Issues and Request - State 2.23
- Replies: 63
- Views: 35985
Re: OcDS: High Priority Issues and Request - State 2.23
Live Button OFF
- Moving objects updates the scene and restarts the render
- Rotating and bending limbs that do not have objects parented to them DOES NOT update the scene or restart the render This look to be the one in error. However I cannot produce it....
1) Start DS
2) Load Genesis 2 base
3 ...
- Moving objects updates the scene and restarts the render
- Rotating and bending limbs that do not have objects parented to them DOES NOT update the scene or restart the render This look to be the one in error. However I cannot produce it....
1) Start DS
2) Load Genesis 2 base
3 ...
- Fri Nov 27, 2015 3:51 am
- Forum: DAZ Studio
- Topic: Materials Conversion - Current Issues and Requests
- Replies: 80
- Views: 34676
Re: Materials Conversion - Current Issues and Requests
I think the above post covers it succinctly ^^ but here ya go:face_off wrote:Link not working for me. Is it possible to post a dropbox link pls?
https://www.dropbox.com/s/g184lwrcssm4q ... 5.mp4?dl=0