Hæ guys
It would be really good to be able to skip existing frames when rendering a turntable from Octane Standalone .
I don't know if this is going to be a moot request if you're reworking animation system within the standalone product, but it would be very nice in the interim so that we can ...
Search found 17 matches
- Thu Dec 27, 2012 3:12 am
- Forum: General Discussion
- Topic: Feature request: Skip existing frames when rendering
- Replies: 1
- Views: 1046
- Wed Dec 26, 2012 10:37 pm
- Forum: General Discussion
- Topic: Feature Request: Custom Apertures (Bokeh)!
- Replies: 20
- Views: 8037
Re: Feature Request: Custom Apertures (Bokeh)!
Also if you've seen the film Scott Pilgrim vs The World, there is some excellent usage of custom bokeh's, when Scott is talking to Ramona on the bus the shapes change depending on the subject - beautifully done and this is from a very experienced director of photography http://www.imdb.com/name ...
- Wed Dec 26, 2012 9:06 pm
- Forum: General Discussion
- Topic: Happy Christmas from scratch/post
- Replies: 1
- Views: 1108
Happy Christmas from scratch/post

<3
and a present for you - https://dl.dropbox.com/u/10131836/scrat ... nt2012.jpg
*yes, rendered in Octane

- Sun Jul 08, 2012 9:21 pm
- Forum: Autodesk 3Ds Max
- Topic: Geforce GTX550 Ti and OSX
- Replies: 1
- Views: 1359
Geforce GTX550 Ti and OSX
Hey guys,
I have a mid 2010 Mac Pro and thanks to some new drivers from nvidia the ability to use a "PC" class card in this case the GTX 550 Ti . I am running 3dsmax 2012 on Windows 7 through Parallels in OSX .
My problem is Octane doesn't seem to recognise the nvidia card . Predictably I can't ...
I have a mid 2010 Mac Pro and thanks to some new drivers from nvidia the ability to use a "PC" class card in this case the GTX 550 Ti . I am running 3dsmax 2012 on Windows 7 through Parallels in OSX .
My problem is Octane doesn't seem to recognise the nvidia card . Predictably I can't ...
- Wed Jan 18, 2012 4:13 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]
- Replies: 76
- Views: 34673
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
This is amazing !
as a compositor the additional render channels are exactly what I need so, having surface normals, position and zdepth etc is superb .
You are probably aware that trying to save these channels within an .exr appear to be corrupted . But if I understand correctly this is because ...
as a compositor the additional render channels are exactly what I need so, having surface normals, position and zdepth etc is superb .
You are probably aware that trying to save these channels within an .exr appear to be corrupted . But if I understand correctly this is because ...
- Fri Dec 23, 2011 1:33 pm
- Forum: Off Topic Forum
- Topic: Gleðileg jól og farsælt nýtt ár / Merry christmas
- Replies: 3
- Views: 1343
Gleðileg jól og farsælt nýtt ár / Merry christmas
Wishing you a Gleðileg jól og farsælt nýtt ár / Merry christmas and new year

Rendered in Octane <3

Rendered in Octane <3
- Wed May 26, 2010 7:42 am
- Forum: Autodesk 3Ds Max
- Topic: Beta 2.2 RC1: 3Ds Max plugin testing thread
- Replies: 252
- Views: 123303
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
In addition would you not have a situation where converting a camera type from free to target could *possibly* change the camera position and and subject ?
As for the motion blur, that's cool - my objects are animated by dummys so that could possibly be baked down but I was curious . As for doing ...
As for the motion blur, that's cool - my objects are animated by dummys so that could possibly be baked down but I was curious . As for doing ...
- Wed May 26, 2010 5:02 am
- Forum: Autodesk 3Ds Max
- Topic: Beta 2.2 RC1: 3Ds Max plugin testing thread
- Replies: 252
- Views: 123303
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
I'm sorry if someone has mentioned this already or it has been mentioned as a known issue .
I have what appears to be a reproducible bug at least on my machine and scene where the Max2Octane exporter fails with an error:
--Unknown property: "pos" in undefined
This happens in my scene when I have ...
I have what appears to be a reproducible bug at least on my machine and scene where the Max2Octane exporter fails with an error:
--Unknown property: "pos" in undefined
This happens in my scene when I have ...
- Sun May 16, 2010 7:30 pm
- Forum: Autodesk 3Ds Max
- Topic: Beta 2.2 RC1: 3Ds Max plugin testing thread
- Replies: 252
- Views: 123303
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Sorry, yes .22 RC1 . I've not noticed the problems you're experiencing . But this is a discussion for another thread, right ?
- Sun May 16, 2010 5:41 pm
- Forum: Autodesk 3Ds Max
- Topic: Beta 2.2 RC1: 3Ds Max plugin testing thread
- Replies: 252
- Views: 123303
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
now though, I guess we'll have to wait for a new Octane build, because current is not that useable... it takes ages to close, uneven lighting... ahrm...
Really ? 2.2 works as well as 2.1 did on my system... lighting seems pretty even (at least with an hdr) and it closes almost instantly even with ...
Really ? 2.2 works as well as 2.1 did on my system... lighting seems pretty even (at least with an hdr) and it closes almost instantly even with ...