Here's my first character for a video short to come..
I'm trying to optimize render times since the final work
will be stereoscopic spherical projection and needs quite a resolution.
Render time with 1x gtx680 and 500 samples 1min 30s
Search found 2 matches
- Fri Jan 03, 2014 10:28 pm
- Forum: Works In Progress
- Topic: First character
- Replies: 1
- Views: 1562
- Sat Nov 16, 2013 6:52 pm
- Forum: Autodesk 3Ds Max
- Topic: PF source
- Replies: 0
- Views: 1064
PF source
Hello.
Is there a way to render particle system with instanced animated geometry in Octane?
I can get particles to show but can't make octane to refresh particle system and it's animated objects between frames.
Is the PFbaker script the only way?
db
Is there a way to render particle system with instanced animated geometry in Octane?
I can get particles to show but can't make octane to refresh particle system and it's animated objects between frames.
Is the PFbaker script the only way?
db