From what I understand, if you have x octane licenses and x computers in the same network, you can use all of the computers available gpu´s for network rendering.
Now my question is, does this also work if you have, like myself, one machine at home and one in the office? Would it be possible to ...
Search found 50 matches
- Tue Jan 10, 2017 7:22 pm
- Forum: DAZ Studio
- Topic: Network Rendering Over Internet
- Replies: 1
- Views: 2081
- Fri Aug 21, 2015 11:22 pm
- Forum: DAZ Studio
- Topic: Skin dryness and thickness
- Replies: 1
- Views: 2319
Skin dryness and thickness
Hey guys,
I´m trying to change the skin of a character and try to make it look more thin and dry, like in a bodybuilding or fitness competition. One thing that helps of course is getting a bit of a tan on but that´s only part of it. I´m using ordiales skin as base right now and could use a few ...
I´m trying to change the skin of a character and try to make it look more thin and dry, like in a bodybuilding or fitness competition. One thing that helps of course is getting a bit of a tan on but that´s only part of it. I´m using ordiales skin as base right now and could use a few ...
- Sat Jul 11, 2015 12:38 pm
- Forum: DAZ Studio
- Topic: Hair Issue
- Replies: 0
- Views: 777
Hair Issue
Hey guys, I´m having this problem with the recently released Leyton Hair.
I´ve tried to use it with Tonysculptors hair shader from the library, with the attached result.
The problem is probably in the specular material, although I have no clue where...any help is greatly appreciated. It´s ...
I´ve tried to use it with Tonysculptors hair shader from the library, with the attached result.
The problem is probably in the specular material, although I have no clue where...any help is greatly appreciated. It´s ...
- Tue Jun 16, 2015 1:04 pm
- Forum: DAZ Studio
- Topic: Your Displacement Settings
- Replies: 20
- Views: 8700
Your Displacement Settings
Hi all,
just getting started with displacement maps, downloaded this:
http://www.daz3d.com/displacement-for-victoria-6
unfortunately I can´t seem to figure out the settings to make it look right, either it´s not visible at all or totally disfiguring victoria...
What´s the settings you work with ...
just getting started with displacement maps, downloaded this:
http://www.daz3d.com/displacement-for-victoria-6
unfortunately I can´t seem to figure out the settings to make it look right, either it´s not visible at all or totally disfiguring victoria...
What´s the settings you work with ...
- Tue Mar 10, 2015 10:59 pm
- Forum: DAZ Studio
- Topic: Tonysculptors Skin in DAZ
- Replies: 24
- Views: 12499
Re: Tonysculptors Skin in DAZ
Any of you guys ever had the issue of not being able to save a scene that uses D.Ordiales Skin? It´s the case with Tonysculptor´s Material as well, and RedSpecs too.
Whenever I save a scene containing one of these materials, all the mats are disconnected and the skin materials are just gone ...
Whenever I save a scene containing one of these materials, all the mats are disconnected and the skin materials are just gone ...
- Thu Mar 05, 2015 10:31 pm
- Forum: DAZ Studio
- Topic: Dynamic Hair/Clothing Workflow
- Replies: 23
- Views: 15035
Dynamic Hair/Clothing Workflow
I´m looking for a way to incorporate dynamic clothing and hair, features that are either not supported by daz or octane itself.
I´ve thought about maybe switching to Carrara, but apparently Carrara´s dynamic hair is not supported by Octane.
Then again there might be a way to go with Poser ...
I´ve thought about maybe switching to Carrara, but apparently Carrara´s dynamic hair is not supported by Octane.
Then again there might be a way to go with Poser ...
- Tue Mar 03, 2015 2:56 am
- Forum: DAZ Studio
- Topic: Tonysculptors Skin in DAZ
- Replies: 24
- Views: 12499
Re: Tonysculptors Skin in DAZ
Wow, that did the trick! Thanks again for taking me throug it, I feel like I would never have managed to figure it out on my own...I´ve started looking into the NGE and it looks like I can learn a lot there.
Additionally I found what caused the brownish look: I accidentally changed the specular ...
Additionally I found what caused the brownish look: I accidentally changed the specular ...
- Mon Mar 02, 2015 5:25 pm
- Forum: DAZ Studio
- Topic: Tonysculptors Skin in DAZ
- Replies: 24
- Views: 12499
Re: Tonysculptors Skin in DAZ
If not, I can make a screenshot of my settings on the 1.2 compatible version. Basically I just plugged the texture into everything until it worked :mrgreen:
Actually I've started playing around with a much simpler skin (Diordales), and I find that to be almost as good. Being simpler it eats a lot ...
Actually I've started playing around with a much simpler skin (Diordales), and I find that to be almost as good. Being simpler it eats a lot ...
- Mon Mar 02, 2015 5:21 pm
- Forum: Carrara
- Topic: Compatible Hair Products
- Replies: 21
- Views: 22151
Re: Compatible Hair Products
I see, thanks for clearing that up!
So what´s the usual way to have hair move dynamically in an animation? Do it by hand like in DAZ Studio?
So what´s the usual way to have hair move dynamically in an animation? Do it by hand like in DAZ Studio?
- Mon Mar 02, 2015 3:39 pm
- Forum: Carrara
- Topic: Compatible Hair Products
- Replies: 21
- Views: 22151
Re: Compatible Hair Products
Well I´ve been browsing through the product libraries and there are a few I´d try, here´s a couple:
http://www.daz3d.com/michael-6-sport-dynamic-hair
http://www.daz3d.com/dp-modern-olympia-dynamic-hair
http://www.daz3d.com/addison-hair-for-carrara
http://www.daz3d.com/michael-6-sport-dynamic-hair
http://www.daz3d.com/dp-modern-olympia-dynamic-hair
http://www.daz3d.com/addison-hair-for-carrara