Search found 9 matches
- Tue Dec 11, 2018 5:08 pm
- Forum: Bug Reports
- Topic: Version 4.0 cuda errors
- Replies: 9
- Views: 4455
Re: Version 4.0 cuda errors
As I wrote above, without the AR, Octane gives an error .dll nVidia on any version of Octane with any drivers.
- Tue Dec 11, 2018 2:37 pm
- Forum: Bug Reports
- Topic: Version 4.0 cuda errors
- Replies: 9
- Views: 4455
Re: Version 4.0 cuda errors
another rendererbepeg4d wrote:Hi Newermax,
what is exactly AR 2.4.3?
ciao Beppe

- Wed Dec 05, 2018 7:20 pm
- Forum: Bug Reports
- Topic: Version 4.0 cuda errors
- Replies: 9
- Views: 4455
Re: Version 4.0 cuda errors
Reason detected.
This happened after the removal of the AR from the system.
All versions of Octane 3.08.5, 4.0RC7, 4.00 stable do not work with any Nvidia version 4 drivers (version 3 did not test).
Always this error - Unable to load library 'nvptxJitCompiler.dll'.
Returned AR and it worked again ...
This happened after the removal of the AR from the system.
All versions of Octane 3.08.5, 4.0RC7, 4.00 stable do not work with any Nvidia version 4 drivers (version 3 did not test).
Always this error - Unable to load library 'nvptxJitCompiler.dll'.
Returned AR and it worked again ...
- Mon Dec 03, 2018 3:21 pm
- Forum: Bug Reports
- Topic: Version 4.0 cuda errors
- Replies: 9
- Views: 4455
Re: Version 4.0 cuda errors
Hi. i have a problem. Error in log:
OctaneRender 4.00 (4000021)
CUDA error 221 on device 0: PTX JIT compiler library not found
-> failed to create link
device 0: failed to create OSL compile context:
error : Unable to load library 'nvptxJitCompiler.dll'
device 0: failed to compile module 0
CUDA ...
OctaneRender 4.00 (4000021)
CUDA error 221 on device 0: PTX JIT compiler library not found
-> failed to create link
device 0: failed to create OSL compile context:
error : Unable to load library 'nvptxJitCompiler.dll'
device 0: failed to compile module 0
CUDA ...
- Tue Apr 19, 2016 4:28 pm
- Forum: Releases
- Topic: Version 3.00 - Alpha10.1 (30.04.2016)
- Replies: 403
- Views: 223514
Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Dear Ahmet! A small request. In the "Alpha 6.3" does not work animation texture. Please make sure it is working properly in the next version. Thank you.
try on fully english chars also don't use '-é etc.. It's fixed.
Yes. You're right. In my case there were non-English characters in the project ...
try on fully english chars also don't use '-é etc.. It's fixed.
Yes. You're right. In my case there were non-English characters in the project ...
- Tue Apr 19, 2016 3:49 pm
- Forum: Releases
- Topic: Version 3.00 - Alpha10.1 (30.04.2016)
- Replies: 403
- Views: 223514
Re: Version 3.00 - Alpha6.3 (12.04.2016) - Preview version
Dear Ahmet! A small request. In the "Alpha 6.3" does not work animation texture. Please make sure it is working properly in the next version. Thank you.
- Wed Apr 22, 2015 10:48 am
- Forum: Maxon Cinema 4D
- Topic: OctaneC4D-stuff Dropbox project
- Replies: 171
- Views: 94282
Re: OctaneC4D-stuff Dropbox project
please add me too.
[email protected]
[email protected]
- Wed Jul 30, 2014 8:25 am
- Forum: Maxon Cinema 4D
- Topic: Matte object/material
- Replies: 4
- Views: 4297
Re: Matte object/material
Thanks for the response.
Meaning of the question is how to make a complicated mask with alpha channel for a complicated object using a matte material.
This example is a simplified version of the problem. Not for the fake solutions.
How to remove from the material properties of the response to self ...
Meaning of the question is how to make a complicated mask with alpha channel for a complicated object using a matte material.
This example is a simplified version of the problem. Not for the fake solutions.
How to remove from the material properties of the response to self ...
- Tue Jul 29, 2014 9:17 pm
- Forum: Maxon Cinema 4D
- Topic: Matte object/material
- Replies: 4
- Views: 4297
Re: Matte object/material
Matte function works perfectly with diffuse material on the plane objects.
Remains unanswered question - how to get rid of the shaded area in the pits or inside the objects, which is used to mask with mate-material?
How to get clean masked object with alpha? Can anybody help?
It would be very useful.
Remains unanswered question - how to get rid of the shaded area in the pits or inside the objects, which is used to mask with mate-material?
How to get clean masked object with alpha? Can anybody help?
It would be very useful.