Aqesome update news!
One downside in c4d is, that right now you can just have full objects as matte or object buffer.
If you think about it, texture or shader driven mattes are the only true sollution for decent masking.
Are there plans to implement shader based mattes or will octane use c4ds system?
Search found 1 match
- Sun Sep 28, 2014 4:04 pm
- Forum: Maxon Cinema 4D
- Topic: Version 2.10.0 - TEST1 - fixed (01.10.14)
- Replies: 98
- Views: 53720