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by MrFurious
Wed Feb 12, 2020 6:03 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Also if I save as either 16 bit tonemap, or 16 bit non-tonemap EXR they actually save as 32 bit.
16bit.jpg
16bit.jpg (86.66 KiB) Viewed 36335 times
by MrFurious
Wed Feb 12, 2020 3:16 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Sorry Paul, I really appreciate providing the v4 plugin but I'm unable to save my render as 32bit EXR now. When I click either of these nothing happens:
exr32.jpg
exr32.jpg (104.28 KiB) Viewed 36336 times
by MrFurious
Tue Feb 11, 2020 4:38 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Thanks very much Paul.
by MrFurious
Wed Jan 08, 2020 2:33 am
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Thanks so much Paul.

Actually "Reload Mesh Each Frame" is already implemented in v4.05.0.153. Lets call this one user error :/
Works great, thanks for schooling me on this.

Re: Imager and custom LUT Strength... that's fine, I understand the code is being updated. As a workaround I can just keep ...
by MrFurious
Mon Jan 06, 2020 2:56 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Thanks for providing the scene Dino. Unfortunately the nature of the code the iterates through all the nodes in the Schematic means that channels from the Camera node plugged into other channels on the Camera node will result in a render restart when you change an Imager node setting ...

Are you ...
by MrFurious
Mon Jan 06, 2020 1:34 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]


Morph Influence
Strange behaviour with Morph Maps. IPR updates fine if you scrub the strength percentage slider under 'morph influence'. But if you add some keyframes in the timeline for morph percentages, IPR doesn't update. Scene reload is needed. Motion Blur ticked or unticked has no effect ...
by MrFurious
Mon Jan 06, 2020 1:18 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Hi Paul, apologies for such a late reply- have been out of action for a while.

Many thanks for all the fixes you were able to implement. for those fixed in the next release will there be a version 4 of the next release?

Thanks
Dino.
by MrFurious
Mon Nov 11, 2019 2:29 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Hey Paul any news on these. I uploaded the scene you requested.
by MrFurious
Fri Oct 18, 2019 2:02 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Custom LUT --> Strength is forcing an IPR update when Camera Motion Blur is ticked Dino - I could not reproduce this issue. Can you please send me a simple scene which demonstrates it?

Paul

Thanks Paul really appreciate this.

Attached is my scene. I was troubleshooting this scene myself found ...
by MrFurious
Fri Oct 18, 2019 2:29 am
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 220841

Re: OctaneRender 4 for Modo [TEST and STABLE]

Thanks for the heads-up re 2019/v4. I'll see if I can get a scene through to you today.

You mentioned a regular / perpetual license for 2019. Was there some talk about this, something I missed on the forums?

Cheers.

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