Search found 145 matches
- Sun Mar 02, 2025 1:57 am
- Forum: Autodesk 3Ds Max
- Topic: Got lighting passses to be individually desnoised, question:
- Replies: 1
- Views: 3266
Got lighting passses to be individually desnoised, question:
So since I'm new to AOVs, it took a bit of time but I finally got my 7 lighting passes to be de-noised so I can mess with them in post. It was a bit of a confusing mess at first trying to figure it out. I just wanted to confirm that if I add a lighting pass, there's no checkbox or easy way for me to ...
- Fri Sep 30, 2022 1:13 pm
- Forum: Bug Reports
- Topic: Crash when reloading render geometry
- Replies: 5
- Views: 1573
Re: Crash when reloading render geometry
Hi DartFrog
The visibility animation is a bit special, and can cause issues, being incorrectly shared by several object's instances.
An Octane Scatter node is used to use render multiple instances when they have the same attributes.
With several backburner servers, starting the rendering at ...
The visibility animation is a bit special, and can cause issues, being incorrectly shared by several object's instances.
An Octane Scatter node is used to use render multiple instances when they have the same attributes.
With several backburner servers, starting the rendering at ...
- Fri Sep 30, 2022 12:40 pm
- Forum: Autodesk 3Ds Max
- Topic: Embedded OctanePreset Issue
- Replies: 4
- Views: 1432
Re: Embedded OctanePreset Issue
Hi Neon,
Thank you for all of the info! I appreciate it and it definitely helps.
If I have an OctanePreset use an external file when sending the scene through backburner, will it still temporarily keep those preferences active in memory on each machine that renders it? Or would using an external ...
Thank you for all of the info! I appreciate it and it definitely helps.
If I have an OctanePreset use an external file when sending the scene through backburner, will it still temporarily keep those preferences active in memory on each machine that renders it? Or would using an external ...
- Tue Sep 27, 2022 8:17 pm
- Forum: Autodesk 3Ds Max
- Topic: Embedded OctanePreset Issue
- Replies: 4
- Views: 1432
Re: Embedded OctanePreset Issue
Hi Neon,
Thank you for all of the info! I appreciate it and it definitely helps.
If I have an OctanePreset use an external file when sending the scene through backburner, will it still temporarily keep those preferences active in memory on each machine that renders it? Or would using an external ...
Thank you for all of the info! I appreciate it and it definitely helps.
If I have an OctanePreset use an external file when sending the scene through backburner, will it still temporarily keep those preferences active in memory on each machine that renders it? Or would using an external ...
- Tue Sep 27, 2022 3:00 pm
- Forum: Bug Reports
- Topic: Crash when reloading render geometry
- Replies: 5
- Views: 1573
Re: Crash when reloading render geometry
Thanks Neon,
I just sent you a PM with the file. I think I may have solved this initial issue. It was either due to some modifier stacks on some objects or due to objects being linked to pieces of CAD geometry instead of directly to animated helpers. Either way, changing frames or reloading ...
I just sent you a PM with the file. I think I may have solved this initial issue. It was either due to some modifier stacks on some objects or due to objects being linked to pieces of CAD geometry instead of directly to animated helpers. Either way, changing frames or reloading ...
- Mon Sep 26, 2022 7:20 pm
- Forum: Bug Reports
- Topic: Crash when reloading render geometry
- Replies: 5
- Views: 1573
Re: Crash when reloading render geometry
I've been able to narrow down that the issue is stemming from a set of objects in the scene. After running the 3ds max minidump file through WinDbg, it looks like the crash is due to octane trying to set the viewport state over and over and over again. Here is the exact stack text just befor the ...
- Mon Sep 26, 2022 5:18 pm
- Forum: Autodesk 3Ds Max
- Topic: Embedded OctanePreset Issue
- Replies: 4
- Views: 1432
Embedded OctanePreset Issue
We're having an issue where the OctanePreset object in a scene is changing the core preferences of every machine that renders it through backburner and not reverting those machines back to their original octane preferences. The OctanePreset is set to include Full and the storage type is set to ...
- Fri Sep 23, 2022 8:47 pm
- Forum: Bug Reports
- Topic: Crash when reloading render geometry
- Replies: 5
- Views: 1573
Crash when reloading render geometry
I'm getting an error when reloading the render geometry in the octane render view port. Almost nothing seems to appear in the render log until it crashes as well.
I've listed the text from the error below. I've also attached a screenshot of it along with the octane log. Any help is a appreciated ...
I've listed the text from the error below. I've also attached a screenshot of it along with the octane log. Any help is a appreciated ...
- Fri Sep 16, 2022 4:18 pm
- Forum: Bug Reports
- Topic: Custom AOV masking errors
- Replies: 8
- Views: 1985
Re: Custom AOV masking errors
Sample Scene Link:
- Fri Sep 16, 2022 4:11 pm
- Forum: Bug Reports
- Topic: Custom AOV masking errors
- Replies: 8
- Views: 1985
Re: Custom AOV masking errors
Hi neonZorglub
I am not using the Composite AOV output. Every time I tried that route, Max would crash. I just used Render AOV output. You can see in the screen shot, AOV 05 is rendered thru a glass material. I set in the Custom AOV 5 to Refraction (at the bottom of the Custom AOV settings). In the ...
I am not using the Composite AOV output. Every time I tried that route, Max would crash. I just used Render AOV output. You can see in the screen shot, AOV 05 is rendered thru a glass material. I set in the Custom AOV 5 to Refraction (at the bottom of the Custom AOV settings). In the ...