Hello guys,
Few years ago, some brigade demo video showed some impressive render times:
https://www.youtube.com/watch?v=BpT6MkCeP7Y
https://www.youtube.com/watch?v=aKqxonOrl4Q
https://www.youtube.com/watch?v=pXZ33YoKu9w
With all the progress made with the engine and denoisers, what would ...
Search found 52 matches
- Sun Aug 19, 2018 8:11 am
- Forum: General Discussion
- Topic: Brigade with RTX
- Replies: 6
- Views: 4139
- Sun Aug 19, 2018 8:00 am
- Forum: M is for Metaverse Gallery
- Topic: My hang glider ran away :)
- Replies: 4
- Views: 4174
Re: My hang glider ran away :)
Superbe. Never tried vdb before, what kind of material did you use?
- Thu Sep 17, 2015 5:02 pm
- Forum: General Discussion
- Topic: Antialiasing Complex Global Illumination Effects
- Replies: 0
- Views: 1208
- Sat Aug 22, 2015 9:59 am
- Forum: M is for Metaverse Gallery
- Topic: Emily
- Replies: 14
- Views: 18533
Re: Emily
Hi, yes the default displacement map is weirdly bad. I modified it to have a more subtle result, and bring back some details where it was black before. I modified the eye textures too, to have one simple map for the whole eye.
Here are the maps, happy to share:
https://dl.dropboxusercontent.com/u ...
Here are the maps, happy to share:
https://dl.dropboxusercontent.com/u ...
- Sat Aug 15, 2015 12:39 am
- Forum: M is for Metaverse Gallery
- Topic: Emily
- Replies: 14
- Views: 18533
Emily
Hello guys,
So many inspiring work here, great job guys, keep it up!
I just downloaded Emily 2.1 and made some render tests.
The work was basically redo the shaders, tweak the textures, especially for the displacement and the eyes.
04.jpg
05.jpg
07.png
You can find all the information ...
So many inspiring work here, great job guys, keep it up!
I just downloaded Emily 2.1 and made some render tests.
The work was basically redo the shaders, tweak the textures, especially for the displacement and the eyes.
04.jpg
05.jpg
07.png
You can find all the information ...
- Thu Jan 08, 2015 10:58 pm
- Forum: Works In Progress
- Topic: Say hello to eye
- Replies: 11
- Views: 5719
Re: Say hello to eye
Modeling in 3dsMax, and rendering with the plugin. Here is a an update. I remodeled completely the eye, to be more accurate with reality, but I can't find any good photo a real eyes detailled enough. Or something medical. I changed the texture too.
render_12.jpg
There was the moisture, but I did ...
render_12.jpg
There was the moisture, but I did ...
- Wed Jan 07, 2015 10:31 pm
- Forum: Works In Progress
- Topic: Say hello to eye
- Replies: 11
- Views: 5719
Re: Say hello to eye
Thanks for the reply. Yeah something weird is happening, especially on the last shot. I need to model the eye differently I think. I perfectly see what you describe. Thanks for the high res ref.
I'll work on it as soon as I have time.
I'll work on it as soon as I have time.
- Wed Jan 07, 2015 7:32 pm
- Forum: Works In Progress
- Topic: Say hello to eye
- Replies: 11
- Views: 5719
Re: Say hello to eye
Quick update
- Wed Jan 07, 2015 5:03 pm
- Forum: Works In Progress
- Topic: Say hello to eye
- Replies: 11
- Views: 5719
Re: Say hello to eye
Thanks a lot.
I modified the eye shader here And the skin surface here
I modified the eye shader here And the skin surface here
- Wed Jan 07, 2015 12:49 am
- Forum: Works In Progress
- Topic: Say hello to eye
- Replies: 11
- Views: 5719
Say hello to eye
The more I work on it the more I see the defects. Still need a lot of work.
But here is a render, the caustics work pretty well, but I need to change the shape of the iris. And I need to find an other way to model the sclera.
Don't pay attention to the skin, it's not high res enough.
But here is a render, the caustics work pretty well, but I need to change the shape of the iris. And I need to find an other way to model the sclera.
Don't pay attention to the skin, it's not high res enough.