Search found 52 matches

by Synce
Sun Aug 19, 2018 8:11 am
Forum: General Discussion
Topic: Brigade with RTX
Replies: 6
Views: 4139

Brigade with RTX

Hello guys,
Few years ago, some brigade demo video showed some impressive render times:

https://www.youtube.com/watch?v=BpT6MkCeP7Y
https://www.youtube.com/watch?v=aKqxonOrl4Q
https://www.youtube.com/watch?v=pXZ33YoKu9w

With all the progress made with the engine and denoisers, what would ...
by Synce
Sun Aug 19, 2018 8:00 am
Forum: M is for Metaverse Gallery
Topic: My hang glider ran away :)
Replies: 4
Views: 4174

Re: My hang glider ran away :)

Superbe. Never tried vdb before, what kind of material did you use?
by Synce
Sat Aug 22, 2015 9:59 am
Forum: M is for Metaverse Gallery
Topic: Emily
Replies: 14
Views: 18533

Re: Emily

Hi, yes the default displacement map is weirdly bad. I modified it to have a more subtle result, and bring back some details where it was black before. I modified the eye textures too, to have one simple map for the whole eye.
Here are the maps, happy to share:

https://dl.dropboxusercontent.com/u ...
by Synce
Sat Aug 15, 2015 12:39 am
Forum: M is for Metaverse Gallery
Topic: Emily
Replies: 14
Views: 18533

Emily

Hello guys,

So many inspiring work here, great job guys, keep it up!

I just downloaded Emily 2.1 and made some render tests.
The work was basically redo the shaders, tweak the textures, especially for the displacement and the eyes.

04.jpg

05.jpg

07.png

You can find all the information ...
by Synce
Thu Jan 08, 2015 10:58 pm
Forum: Works In Progress
Topic: Say hello to eye
Replies: 11
Views: 5719

Re: Say hello to eye

Modeling in 3dsMax, and rendering with the plugin. Here is a an update. I remodeled completely the eye, to be more accurate with reality, but I can't find any good photo a real eyes detailled enough. Or something medical. I changed the texture too.
render_12.jpg

There was the moisture, but I did ...
by Synce
Wed Jan 07, 2015 10:31 pm
Forum: Works In Progress
Topic: Say hello to eye
Replies: 11
Views: 5719

Re: Say hello to eye

Thanks for the reply. Yeah something weird is happening, especially on the last shot. I need to model the eye differently I think. I perfectly see what you describe. Thanks for the high res ref.
I'll work on it as soon as I have time.
by Synce
Wed Jan 07, 2015 7:32 pm
Forum: Works In Progress
Topic: Say hello to eye
Replies: 11
Views: 5719

Re: Say hello to eye

Quick update
render_10-2.jpg
by Synce
Wed Jan 07, 2015 5:03 pm
Forum: Works In Progress
Topic: Say hello to eye
Replies: 11
Views: 5719

Re: Say hello to eye

Thanks a lot.
I modified the eye shader here
render_08.jpg
And the skin surface here
render_09.jpg
by Synce
Wed Jan 07, 2015 12:49 am
Forum: Works In Progress
Topic: Say hello to eye
Replies: 11
Views: 5719

Say hello to eye

The more I work on it the more I see the defects. Still need a lot of work.
But here is a render, the caustics work pretty well, but I need to change the shape of the iris. And I need to find an other way to model the sclera.
Don't pay attention to the skin, it's not high res enough.
render_06.jpg

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