Ey.
Yes I get the same message. Windows closed improperly or something like that. The only other strange thing is what I Said before. All time the same. It is strange that sometimes the render progress bar freezes. Some times. Deleting some geometry fixed it. Really weird.
I am rendering heavy ...
Search found 12 matches
- Wed Mar 02, 2022 4:45 pm
- Forum: Autodesk 3Ds Max
- Topic: Render Bar Stops-Machine Restart -HELP-
- Replies: 7
- Views: 2062
- Wed Mar 02, 2022 1:58 pm
- Forum: Autodesk 3Ds Max
- Topic: Render Bar Stops-Machine Restart -HELP-
- Replies: 7
- Views: 2062
Re: Render Bar Stops-Machine Restart -HELP-
80C is more than fine for GPU and hight temps could crash GPU, but not not entire system.
In my case PSU was also new, few months old and considered being one of the best in the market (AX1500i) however that does not mean good tech could not fail.
Thanks Glimpse. All I can see in the reliability ...
In my case PSU was also new, few months old and considered being one of the best in the market (AX1500i) however that does not mean good tech could not fail.
Thanks Glimpse. All I can see in the reliability ...
- Wed Mar 02, 2022 1:27 pm
- Forum: Autodesk 3Ds Max
- Topic: Render Bar Stops-Machine Restart -HELP-
- Replies: 7
- Views: 2062
Re: Render Bar Stops-Machine Restart -HELP-
During render one of the gpus reach 80degrees. The second one just 50. I don’t know if this is the regular workflow.
- Wed Mar 02, 2022 12:59 pm
- Forum: Autodesk 3Ds Max
- Topic: Render Bar Stops-Machine Restart -HELP-
- Replies: 7
- Views: 2062
Re: Render Bar Stops-Machine Restart -HELP-
Thanks for your answer.
I will check what you say but the computer is new and the suply is a good one. I think it is more a question of gpu temperature but it is just an idea.
I will check what you say but the computer is new and the suply is a good one. I think it is more a question of gpu temperature but it is just an idea.
- Wed Mar 02, 2022 11:30 am
- Forum: Autodesk 3Ds Max
- Topic: Render Bar Stops-Machine Restart -HELP-
- Replies: 7
- Views: 2062
Render Bar Stops-Machine Restart -HELP-
Hello
Trying to get some help guys!
I have two different problems.
-While sending the Scene to Backburner the workstation reboot after several random frames.
-The other proble is that, Sometimes, Progress bar Stops. max Do not crash but the render bar stops at a certain samples and it no loger ...
Trying to get some help guys!
I have two different problems.
-While sending the Scene to Backburner the workstation reboot after several random frames.
-The other proble is that, Sometimes, Progress bar Stops. max Do not crash but the render bar stops at a certain samples and it no loger ...
- Tue Jul 14, 2015 5:59 am
- Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
- Topic: "HANGAR -not for contest-" - By: BLR
- Replies: 5
- Views: 4981
Re:
Thanks for the commets.
About the offset. Since glare and lenzs flares are not a very shaped ellements it is not really important. I made it fit with the image corner but you can do it by eye. Take care of just one eye of the image and then copy all tje post to the other half. I do not know what ...
About the offset. Since glare and lenzs flares are not a very shaped ellements it is not really important. I made it fit with the image corner but you can do it by eye. Take care of just one eye of the image and then copy all tje post to the other half. I do not know what ...
- Mon Jul 13, 2015 11:07 pm
- Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
- Topic: "HANGAR -not for contest-" - By: BLR
- Replies: 5
- Views: 4981
Re:
Hi
As said in the UFO render, we create the cube in Photoshop, then move to Nuke. Postpro there and bring the image back to Photoshop where we re-composite the strip image
It is a painful proccess but it works. We did it just for one eye and then compy to the other eye with a small offset. That's ...
As said in the UFO render, we create the cube in Photoshop, then move to Nuke. Postpro there and bring the image back to Photoshop where we re-composite the strip image
It is a painful proccess but it works. We did it just for one eye and then compy to the other eye with a small offset. That's ...
- Mon Jul 13, 2015 1:53 pm
- Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
- Topic: "UFO -not for contest-" - By: BLR
- Replies: 2
- Views: 3263
Re:
Thanks Ramone163.
Post has been a little pain. We built the cube in Photoshop, move it to Nuke, compo and then back to Photoshop and re-build the cube.
Glare and other post pros are important to the final image release so let´s hope Octane new version suports it.
Thanks again.
JJ
Post has been a little pain. We built the cube in Photoshop, move it to Nuke, compo and then back to Photoshop and re-build the cube.
Glare and other post pros are important to the final image release so let´s hope Octane new version suports it.
Thanks again.
JJ
- Wed Jul 08, 2015 8:58 pm
- Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
- Topic: "Mini Metaverse" - By: Javierleon
- Replies: 4
- Views: 7658
Re:
Congrats my friend!
Great job and well deserved prize!!
cheers
JJ
Great job and well deserved prize!!
cheers
JJ
- Fri Jun 26, 2015 8:00 pm
- Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
- Topic: "Mini Metaverse" - By: Javierleon
- Replies: 4
- Views: 7658
Re:
Good to see you around Javier.
Always loved this set
JJ
Always loved this set

JJ