With haïr and fur, convert to géomètry to render.
Daylight system Is under octane section in control panel, create, lights
For instances, right clic on object, octane proporties and check radio button.
Search found 101 matches
- Mon Dec 24, 2012 6:51 am
- Forum: Autodesk 3Ds Max
- Topic: SOME BASIC QUESTIONS FROM NEWBIE !!
- Replies: 5
- Views: 3064
- Sat Oct 06, 2012 8:00 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone v1.0 beta3.02x [experimental]
- Replies: 29
- Views: 9638
Re: OctaneRender™ Standalone v1.0 beta3.02x - Experimental
My results.
Faster results at the left, slower at right
https://docs.google.com/spreadsheet/ccc ... xRkE#gid=0
UPDATE:
I've added 2.59 and 3.03
2.59 is the faster except for screws. In 3.XX series 3.02X1 is the faster version.
Faster results at the left, slower at right
https://docs.google.com/spreadsheet/ccc ... xRkE#gid=0
UPDATE:
I've added 2.59 and 3.03
2.59 is the faster except for screws. In 3.XX series 3.02X1 is the faster version.
- Sat Sep 15, 2012 7:18 pm
- Forum: News & Announcements
- Topic: Hayssam 'icelaglace' Keilany joins OTOY NZ Team!
- Replies: 17
- Views: 22536
Re: Hayssam 'icelaglace' Keilany joins OTOY NZ Team!
Welcome et bienvenue à bord.
Tres impatient de voir les resultats de ton travail dans Octane!
Tres impatient de voir les resultats de ton travail dans Octane!
- Sun Aug 19, 2012 8:43 am
- Forum: General Discussion
- Topic: Sunlight + Glass
- Replies: 2
- Views: 1133
Re: Sunlight + Glass
look at this :
[youtube]http://www.youtube.com/watch?v=TUZo0mInR08&feature=g-upl[/youtube]
[youtube]http://www.youtube.com/watch?v=TUZo0mInR08&feature=g-upl[/youtube]
- Thu Apr 19, 2012 7:52 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
- Replies: 58
- Views: 24815
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Awesome! thx.Finally I have fixed it. Wait for a "c" version or 2.59, I don't know
- Wed Apr 18, 2012 7:26 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
- Replies: 58
- Views: 24815
Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]
Very good update!
Very usefull features for a "b" version
Just, Icons and text in preview window blink all the time; difficult to click on...
Very usefull features for a "b" version

Just, Icons and text in preview window blink all the time; difficult to click on...

- Wed Apr 04, 2012 6:39 am
- Forum: Autodesk 3Ds Max
- Topic: Material editor problem?
- Replies: 4
- Views: 2295
Re: Material editor problem?
I work with a GTX460 and I have the same problem.
Sometimes I fix the issue by reopen Mat Editor and sometimes I have to relaunch Max.
Not very stable ATM...
Sometimes I fix the issue by reopen Mat Editor and sometimes I have to relaunch Max.
Not very stable ATM...
- Thu Sep 22, 2011 1:57 pm
- Forum: Off Topic Forum
- Topic: Google+
- Replies: 7
- Views: 2276
Re: Google+
@radiant : just added your profile in my Octane render circle.
If you people want to add my profile : xavier bendel

If you people want to add my profile : xavier bendel
- Sun Jul 24, 2011 2:53 pm
- Forum: Development Build Releases
- Topic: Direct Lighting Alpha Shadows and Render Targets and Portals
- Replies: 6
- Views: 2311
Re: Direct Lighting Alpha Shadows and Render Targets and Portals
The portals should only speed up the rendering times (in best case). The difference in look is very subtle.
Search for the Portal tutorial form Radiance.
Alpha Shadows in DL cast alpha shadows. Additionally transparent material let light through what is very handy.
As Refracty said, If you read ...
Search for the Portal tutorial form Radiance.
Alpha Shadows in DL cast alpha shadows. Additionally transparent material let light through what is very handy.
As Refracty said, If you read ...
- Wed Jul 20, 2011 8:40 pm
- Forum: General Discussion
- Topic: Question about texturing and materials
- Replies: 1
- Views: 1082
Re: Question about texturing and materials
You can't apply materials in Max but you can prepare them.
You have equivalence btwn Max mat and Octane Mat.
Max shader with specular level = 0 is a Octane diffuse material
Max shader with specular level > 0 and IOR =1.0 is an Octane glossy material.
Max shader with specular level > 0 and IOR =1.5 ...
You have equivalence btwn Max mat and Octane Mat.
Max shader with specular level = 0 is a Octane diffuse material
Max shader with specular level > 0 and IOR =1.0 is an Octane glossy material.
Max shader with specular level > 0 and IOR =1.5 ...