Search found 11 matches
- Fri Jun 04, 2010 3:16 pm
- Forum: M is for Metaverse Gallery
- Topic: Speedcomparison maxwell
- Replies: 16
- Views: 10470
Re: Speedcomparison maxwell
@9fly, if you send me a setupped scene with the right maxwell materials, I can run the test for you.
- Sun May 30, 2010 10:06 pm
- Forum: M is for Metaverse Gallery
- Topic: Speedcomparison maxwell
- Replies: 16
- Views: 10470
Speedcomparison maxwell
did a comparisontest with maxwell :
Must say, i'm quite impressed at this resolution, however for final rendering which was about 9000x9000 pixels
Maxwell won for final output. The endvisual wich contained some millions of polys watersplashes in the form of a hand
couldnt be rendered with octane due ...
Must say, i'm quite impressed at this resolution, however for final rendering which was about 9000x9000 pixels
Maxwell won for final output. The endvisual wich contained some millions of polys watersplashes in the form of a hand
couldnt be rendered with octane due ...
- Wed May 19, 2010 10:51 pm
- Forum: Development Build Releases
- Topic: Octane Render 1.022 beta2.2 RC2 available [obsolete]
- Replies: 122
- Views: 41855
Re: Octane Render 1.022 beta2.2 RC2 available for testing
is it me or is this ALOT faster ?
- Wed May 12, 2010 11:53 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: 2.2 RC1 release tomorrow
- Replies: 21
- Views: 8491
Re: 2.2 RC1 release tomorrow
are we there yet, are we there yet, are we there yet....


- Fri May 07, 2010 12:03 pm
- Forum: Development Build Releases
- Topic: Octane Render 1.021 beta2.1 RC1 available [obsolete]
- Replies: 138
- Views: 44022
Re: Octane Render 1.021 beta2.1 RC1 available for testing
Any hints on when the next release is scheduled ?
- Thu May 06, 2010 1:04 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Tesla
- Replies: 15
- Views: 6756
Re: Tesla
Hi YoonKyung,
tnx for the roundup
Since Octane isnt an animation package, I wasnt really referring to 25fps animation,
realtime/delayed more like in 1-4 seconds.
That should allready put the pricetage a bit lower no ?
tnx for the roundup

Since Octane isnt an animation package, I wasnt really referring to 25fps animation,
realtime/delayed more like in 1-4 seconds.
That should allready put the pricetage a bit lower no ?

- Tue May 04, 2010 9:34 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Tesla
- Replies: 15
- Views: 6756
Re: Tesla
It might be worthed trying with a small tesla farm once the multiGPU is stable imho.
I'm just curious about how many you'll need to get it rendering at delayed realtime if possible at all.
I'm just curious about how many you'll need to get it rendering at delayed realtime if possible at all.
- Tue May 04, 2010 9:25 pm
- Forum: General Discussion
- Topic: feature request..
- Replies: 46
- Views: 19746
Re: feature request..
sounds great ! keep up the good work !
- Tue May 04, 2010 10:16 am
- Forum: General Discussion
- Topic: feature request..
- Replies: 46
- Views: 19746
Re: feature request..
- Seperate L/R file output for active shutter stereoscopy
- basic material preset library
- floor/backdrop/studio objects hardcoded
- merge node to combine several obj scenes
- basic material preset library
- floor/backdrop/studio objects hardcoded
- merge node to combine several obj scenes
- Mon May 03, 2010 11:02 pm
- Forum: General Discussion
- Topic: Intermediate multi-gpu test version for windows x64
- Replies: 23
- Views: 9005
Re: Intermediate multi-gpu test version for windows x64
Testing the build, I'm getting a crash when trying to change the materials.
Scene is 1.5 million scene with multiple liquids on 2x quadrofx 3800.
Scene loads fine, I can navigate it untill I try to change the material.
Scene is 1.5 million scene with multiple liquids on 2x quadrofx 3800.
Scene loads fine, I can navigate it untill I try to change the material.