Search found 14 matches
- Sun Mar 16, 2014 2:22 pm
- Forum: Works In Progress
- Topic: Kriss Submachine Gun
- Replies: 2
- Views: 2226
Re: Kriss Submachine Gun
Thanks for the suggestions! I will try these
- Wed Mar 12, 2014 9:54 am
- Forum: Works In Progress
- Topic: Kriss Submachine Gun
- Replies: 2
- Views: 2226
Kriss Submachine Gun
Hey everybody!
This is a WIP of a weapon modeled in Blender which I plan to use in a larger sci-fi animation later, but I also want to do a camera fly-by around the box to create a short clip for a demo reel. I am open to any comments that could make me improve the current look
Cheers!
This is a WIP of a weapon modeled in Blender which I plan to use in a larger sci-fi animation later, but I also want to do a camera fly-by around the box to create a short clip for a demo reel. I am open to any comments that could make me improve the current look
Cheers!
- Wed Nov 27, 2013 3:28 pm
- Forum: M is for Metaverse Gallery
- Topic: Souvenir
- Replies: 6
- Views: 2772
Re: Souvenir
Great scene concept and lighting! I also like your visualization work that I've seen on your website 

- Thu Oct 24, 2013 12:02 pm
- Forum: Works In Progress
- Topic: Mi-24 WIP and my first Octane baby steps
- Replies: 39
- Views: 23855
Re: Mi-24 WIP and my first Octane baby steps
Looks awesome! How much time did it take to model the helicopter?
- Thu Sep 26, 2013 4:39 pm
- Forum: M is for Metaverse Gallery
- Topic: 13 Street (Facade)
- Replies: 2
- Views: 1348
Re: 13 Street (Facade)
Nice work and details! I agree with @xxdanbrowne, it would be great if you'd have more variation in the instances, it would make the vegetation more lifelike
- Sat Sep 07, 2013 5:03 pm
- Forum: M is for Metaverse Gallery
- Topic: 3D model of Henry VIII
- Replies: 0
- Views: 1094
3D model of Henry VIII
I have retouched an older scene I made with Henry VIII, inspired from his most famous painting. I tried to improve the lighting and overall appearance, modeled in Blender, face done using Facegen, rendered using PMC. I haven't tried SSS before, I will do this next to see how it looks.
- Tue Sep 03, 2013 8:11 am
- Forum: M is for Metaverse Gallery
- Topic: First animationtest with octane
- Replies: 12
- Views: 5573
Re: First animationtest with octane
Nice! The character's movement is great !
- Wed Aug 28, 2013 12:05 pm
- Forum: News & Announcements
- Topic: OctaneRender for Blender released!
- Replies: 122
- Views: 331273
Re: NEW : OctaneRender for Blender released!
JimStar, should we stop posting here, and move to the new "current" thread?
You can post here the common questions, it is the right place for them.
The issues reports are not "common" as they are bound only to specific versions (and in next version they may be fixed), so these should be posted in ...
You can post here the common questions, it is the right place for them.
The issues reports are not "common" as they are bound only to specific versions (and in next version they may be fixed), so these should be posted in ...
- Mon Aug 26, 2013 12:44 pm
- Forum: News & Announcements
- Topic: OctaneRender for Blender released!
- Replies: 122
- Views: 331273
Re: NEW : OctaneRender for Blender released!
Big thanks for the plugin release! I tried to find out about whether it will support Hair/Fur, I couldn't find info on that. Can anyone please tell?
- Fri Sep 28, 2012 12:04 pm
- Forum: Blender
- Topic: Blender instances "patch" for the unofficial exporter
- Replies: 149
- Views: 90863
Re: Blender instances "patch" for the unofficial exporter
I think that all animated models and the camera should be contained in the main blend file that will launch the animation process, to create one obj that gets updated for each frame, and the static objects can be separate obj files.