Search found 29 matches

by bazze
Sat Feb 19, 2011 9:59 am
Forum: M is for Metaverse Gallery
Topic: mig15
Replies: 21
Views: 11896

Re: mig15

I continued with one of the interior shots and made another render:
Image
by bazze
Thu Feb 17, 2011 7:53 am
Forum: M is for Metaverse Gallery
Topic: mig15
Replies: 21
Views: 11896

Re: mig15

:o wow I really like how the glass looks from inside the cabin, the scratches to catch the sun highlight is perfect!!! (why does the other plane have a checker texture in one of the renders?)

VERY GOOD!!

thx.
The glass scratches are added in post. The hanging connector is also added in post. The ...
by bazze
Wed Feb 16, 2011 8:14 pm
Forum: M is for Metaverse Gallery
Topic: mig15
Replies: 21
Views: 11896

Re: mig15

Thanks... I slightly remade the 1st render (click on image for full view):
Image
by bazze
Fri Feb 11, 2011 8:30 am
Forum: M is for Metaverse Gallery
Topic: mig15
Replies: 21
Views: 11896

Re: mig15

Many thanks for your comments.

The metal shader effect is achieved by controlling the specular and reflection amount using a image map. Heres a break down of the textures used:
http://www.colacola.se/pix/mig15_wip/wip_mig15_11.jpg

The cockpit and canopy have their own texures. The canopy has one ...
by bazze
Wed Feb 09, 2011 11:57 am
Forum: M is for Metaverse Gallery
Topic: mig15
Replies: 21
Views: 11896

mig15

Modo + octane

Image
Image
Image

...a lot more images here:
http://www.colacola.se/expo_mig15.htm
and here
http://www.colacola.se/wip_mig15.htm
by bazze
Thu Aug 12, 2010 1:37 pm
Forum: M is for Metaverse Gallery
Topic: Datasette Commodore in black version ;))
Replies: 11
Views: 6703

Re: Datasette Commodore in black version ;))

Really nice! You should put this next to my TAC-2 joystick! :)
http://www.colacola.se/expo_tac2.htm
by bazze
Sun Jun 13, 2010 1:06 pm
Forum: Foundry Modo
Topic: While we're waiting for the plugin...
Replies: 10
Views: 7850

Re: While we're waiting for the plugin...


I use a number of the meshes provided with modo: they seem to organize materials in a way that doesn't export well. Also I am not sure how to make sure all polygons are UV-mapped. Does it just mean that materials are applied to all the polygons? Or is there more that I must do?

Thanks,
tim
Hi ...
by bazze
Sat Jun 12, 2010 8:08 pm
Forum: Foundry Modo
Topic: While we're waiting for the plugin...
Replies: 10
Views: 7850

Re: While we're waiting for the plugin...

Could any of the modonauts out there post their guidelines for getting good .obj files out of modo? I've not had much luck.


I guess there are indirect methods: e.g. modo > Collada > meshLab > .obj > Octane.

Thanks,
tim

???

I export obj straight from modo and haven't encountered many problems ...
by bazze
Fri Jun 11, 2010 9:26 am
Forum: General Discussion
Topic: Feature request:(Option to have) background with black alpha
Replies: 2
Views: 1152

Re: Feature request:(Option to have) background with black alpha

there's a easy work around that you can use right now.

1) Set your materials to pitch black
2) Set the environment to 100% white.
3) Invert picture in PS.

voilà...
by bazze
Wed Jun 09, 2010 8:04 pm
Forum: M is for Metaverse Gallery
Topic: Tac-2
Replies: 1
Views: 2537

Tac-2

Nothing super fancy but a piece of equipment those of you who had a C64, an Amiga or Atari during the 80s should have fond memories of - the TAC-2 Joystick!

You can download my mesh & textures from here:
http://www.colacola.se/expo_tac2.htm

http://www.colacola.se/pix/1000_tac-2.jpg

Modo + Octane

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