Ok that's too many types of subscriptions,
I see: Studio, Enterprise, Perpetual, V3, V2, V1, All-Access, etc. and now I have Prime Standalone expiring in 2 weeks...
With soon to be expired Prime. How do you guys get perpetual subscription?? Is it free?
What is the correct subscription for the ...
Search found 70 matches
- Thu Dec 19, 2019 7:39 am
- Forum: General Discussion
- Topic: Upgrading/Subscribing to 2020 whilst keeping Octane 4?
- Replies: 32
- Views: 15114
- Mon Oct 16, 2017 7:19 am
- Forum: Blender
- Topic: Incoming daylight for inside box
- Replies: 2
- Views: 1704
Incoming daylight for inside box
Hello,
I am trying to simulate an actual daylight into a bedroom thru a plane made of glass material.
I'm getting a sun in but isn't getting good natural light results.
Shouldn't there be more bouncing light?
I am trying to simulate an actual daylight into a bedroom thru a plane made of glass material.
I'm getting a sun in but isn't getting good natural light results.
Shouldn't there be more bouncing light?
- Sat Sep 23, 2017 8:12 am
- Forum: Bug Reports
- Topic: Blender 3.06.4 - 12.2 [TEST] - Bugs
- Replies: 18
- Views: 7707
Re: Blender 3.06.4 - 12.2 [TEST] - Bugs
Thanks for your reports.
I cannot reproduce it in my end, both windows and mac. Did you turn on render mode? If so, was it interactive? What type of material did you use and did the OctaneSever crash too?
More information will be appreciated. Thanks.
I've tested with solid view and render preview ...
I cannot reproduce it in my end, both windows and mac. Did you turn on render mode? If so, was it interactive? What type of material did you use and did the OctaneSever crash too?
More information will be appreciated. Thanks.
I've tested with solid view and render preview ...
- Sat Sep 23, 2017 8:05 am
- Forum: Bug Reports
- Topic: Blender 3.06.4 - 12.2 [TEST] - Bugs
- Replies: 18
- Views: 7707
Re: Blender 3.06.4 - 12.2 [TEST] - Bugs
Ahh, flashback. See a topic below -- very similar (or the same) issue to yours.
viewtopic.php?f=44&t=47686&p=241116#p241116
Check node editor and see if anything is connected to Normals pin.
viewtopic.php?f=44&t=47686&p=241116#p241116
Check node editor and see if anything is connected to Normals pin.
- Mon Sep 18, 2017 5:09 am
- Forum: Bug Reports
- Topic: Blender 3.06.4 - 12.2 [TEST] - Bugs
- Replies: 18
- Views: 7707
Re: Blender 3.06.4 - 12.2 [TEST] - Bugs
Mac OS X 10.12.6 (16G29) / MacBook Pro 15" mid-2012 /w Retina Display
OctaneRender Standalone 3.06.4
OctaneRender for Blender 12.2
Blender 2.78a
Hardware connected: 3DConnexion SpaceMouse Wireless
[I have a crash log file; available upon request]
Load a Blender project with Octane materials already ...
OctaneRender Standalone 3.06.4
OctaneRender for Blender 12.2
Blender 2.78a
Hardware connected: 3DConnexion SpaceMouse Wireless
[I have a crash log file; available upon request]
Load a Blender project with Octane materials already ...
- Sat Sep 16, 2017 6:37 am
- Forum: Bug Reports
- Topic: Blender Octane v3 - network render slave deamon crashes
- Replies: 14
- Views: 7160
Re: Blender Octane v3 - network render slave deamon crashes
I decided to try a development build (3.06.4 - 12.2). Voila, I see "Net GPUs: 2/2" Not sure why previous build doesn't work.
By the way, what's recommended Blender version for the development build?
By the way, what's recommended Blender version for the development build?
- Sat Sep 16, 2017 6:15 am
- Forum: Bug Reports
- Topic: Blender Octane v3 - network render slave deamon crashes
- Replies: 14
- Views: 7160
Re: Blender Octane v3 - network render slave deamon crashes
Still no go. Maybe works fine on Windows environment? I'm using Blender on OSX and other machine running Windows + Octane daemon running.
- Wed Sep 06, 2017 12:27 am
- Forum: Bug Reports
- Topic: Out of memory
- Replies: 4
- Views: 7554
Re: Out of memory
Ah! Got it. It looks like Blender occupies more VRAM than OctaneRender Standalone. Any tip how I can savage more VRAM space for Octane plugin?
I'm changing GPU Headroom from default 300MB to 600MB in OOC setting in Blender (I have 1GB VRAM). Am I doing it correctly?
Thanks!
I'm changing GPU Headroom from default 300MB to 600MB in OOC setting in Blender (I have 1GB VRAM). Am I doing it correctly?
Thanks!
- Tue Sep 05, 2017 11:25 pm
- Forum: Bug Reports
- Topic: Out of memory
- Replies: 4
- Views: 7554
Re: Out of memory
Tested with OctaneRender Standalone:
I imported 4 meshes - each at 350k to 600k triangle counts. It can render no problem with 1.6 million triangles and high resolution textures. OOC at 500MB.
I imported 4 meshes - each at 350k to 600k triangle counts. It can render no problem with 1.6 million triangles and high resolution textures. OOC at 500MB.
- Tue Sep 05, 2017 11:17 pm
- Forum: Bug Reports
- Topic: Out of memory
- Replies: 4
- Views: 7554
Out of memory
Hello,
Softwares & OS:
Mac OS X (Sierra)
Blender 2.78a
OctaneRender for Blender 11.24
OctaneRender Standalone 3.06.4
System:
MacBook Pro with Retina Display mid-2012
GeForce 640MB with 1GB VRAM
16GB RAM
In Blender, I activate Octane's Out of Core with 4GB system memory with 300mb overhead. It ...
Softwares & OS:
Mac OS X (Sierra)
Blender 2.78a
OctaneRender for Blender 11.24
OctaneRender Standalone 3.06.4
System:
MacBook Pro with Retina Display mid-2012
GeForce 640MB with 1GB VRAM
16GB RAM
In Blender, I activate Octane's Out of Core with 4GB system memory with 300mb overhead. It ...