Search found 6 matches

by frimi
Sun Nov 27, 2011 10:35 am
Forum: Plugin Discussion/Support
Topic: Carrara plugin
Replies: 9
Views: 8577

Re: Carrara plugin

I think, that would be a good idea :)
by frimi
Mon May 10, 2010 12:38 pm
Forum: General Discussion
Topic: Object meshs splitted in several parts ...
Replies: 11
Views: 4958

Re: Object meshs splitted in several parts ...

This is not the problem, as I wrote above, with 57 materials, Octane responses very slow

Your GPU is quite slow though. I'd consider upgrading to a GTX400 series card if you want to do serious work...

Radiance :D For Beta and playing around it is fast enough ;)
Unfortunately my i860 has an ATI ...
by frimi
Mon May 10, 2010 3:13 am
Forum: General Discussion
Topic: Object meshs splitted in several parts ...
Replies: 11
Views: 4958

Re: Object meshs splitted in several parts ...

This is not the problem, as I wrote above, with 57 materials, Octane responses very slow
by frimi
Sun May 09, 2010 4:41 pm
Forum: General Discussion
Topic: Object meshs splitted in several parts ...
Replies: 11
Views: 4958

Re: Object meshs splitted in several parts ...

Ok, the most important problem with Carrara is, that it exports a material for every single piece of the mesh,
so I have many duplicates of identical shaders. Is there any tool, wich can strip those duplicates out of .obj files?
(Otherwise I write it for myself)
by frimi
Sun May 09, 2010 11:25 am
Forum: General Discussion
Topic: Object meshs splitted in several parts ...
Replies: 11
Views: 4958

Re: Object meshs splitted in several parts ...

Thanks for the fast response, with different export settings , it works, but with 57 shaders, the software responses very slow.
But I like Octane :)

Edit:
I use Carrara 7
by frimi
Sun May 09, 2010 8:55 am
Forum: General Discussion
Topic: Object meshs splitted in several parts ...
Replies: 11
Views: 4958

Object meshs splitted in several parts ...

This object consists of 57 parts with different shaders, but is loaded as a single mesh with one shader.
Do I something wrong ?
Or have I to load every single part as seperate mesh ? :(

Image

Go to advanced search