Ok this might sound silly (to me anyway) but have you try checking if you didn't accidentally disable the environment map? You already mentioned isolating the spray alone but as far as I know, Texture Environment cannot be isolate unless you disable it manually.
If you are using the Texture ...
Search found 3 matches
- Wed May 20, 2015 8:09 am
- Forum: Autodesk 3Ds Max
- Topic: how to render one object only but keep environemnt light
- Replies: 2
- Views: 1203
- Mon Apr 06, 2015 12:49 am
- Forum: Autodesk 3Ds Max
- Topic: render lights only with alpha channel and post processing
- Replies: 4
- Views: 2144
Re: render lights only with alpha channel and post processing
IF you need a precise selection of the light sources as a separate pass, the Emitters pass from the Render Elements is handy too as it only render any object that cast light in the scene.
I use it a lot when I composite in Nuke as it allows me to track in a lens flare with the Emitters pass and ...
I use it a lot when I composite in Nuke as it allows me to track in a lens flare with the Emitters pass and ...
- Tue Jun 10, 2014 3:44 am
- Forum: News & Announcements
- Topic: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request
- Replies: 164
- Views: 341390
Re: NEW: You asked, we delivered: OTOY releases OctaneRender™ 2 with a dozen new features by community request
Just upgraded mine and can't wait to try out the new features later.
Kudos to everyone at OTOY.
Kudos to everyone at OTOY.
