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by Syd_86
Mon Nov 06, 2017 5:18 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.07 TEST 7
Replies: 26
Views: 15340

Re: OctaneRender™ Standalone 3.07 TEST 7

Hi!
.....Added support for object handles for geometry that is rendered via the preview render target. :o :o :o

viewtopic.php?f=33&t=53424&p=270599#p270599

:D Thanks! :mrgreen:
by Syd_86
Sat Apr 16, 2016 8:58 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?


Offering OctaneEngine API as a web service for offline/live rendering (from your own network or cloud) opens up a lot of possibilities. We hope to see it adopted in every browser or cloud based art pipeline, just like our current plug-ins do for desktop apps .
As I understand it ... :?
The gizmo ...
by Syd_86
Tue Apr 12, 2016 9:15 am
Forum: M is for Metaverse Gallery
Topic: some (quick) interiors
Replies: 9
Views: 4737

Re: some (quick) interiors

Good lighting! ;)
Can you give more info about the light settings?
by Syd_86
Tue Apr 12, 2016 8:48 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?

Standalone is usefull & very powerful tool..but a lot of Guys do not even touch.. & it will remain so untill friendlyness is going to change..Gizmos & small thigns like that are important & if OTOY wish to have more feedback or more of the comunity to use leverage it we do need those little changes ...
by Syd_86
Thu Apr 07, 2016 11:06 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?

The Standalone is far more powerful!
It ables you to manage complex scenes, with infinite combinations.

Hello!
The Standalone is far more powerful?... Could you explain the advantage of the standalone version?
If so, already from version 2 it should be added to the gizmo.
The itsallgoode9 answer ...
by Syd_86
Thu Apr 07, 2016 10:58 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?

itsallgoode9 wrote:not having a gizmo is like trying to use a computer without a mouse, or drive a car without a steering wheel. I honestly can't believe that we are still talking about this.
I fully agree. Your answer is perfect in every point!! :o
by Syd_86
Thu Apr 07, 2016 10:49 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?

At this point, what is the benefit of having Standalone version? I have to start evaluating...
What's the best combination between octane and software? Cinema4D with OR plugin?
by Syd_86
Thu Apr 07, 2016 10:40 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?

We tried to fit this in 3.0 with the amazing work Joan is doing using the script nodes (more on that in tomorrow's talk) but hit a few walls that need the native C API for plugins in 3.1.

It's a high priority for us. We'd like to see standalone use these tools to become a more powerful VR and ...
by Syd_86
Wed Apr 06, 2016 10:57 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?

We tried to fit this in 3.0 with the amazing work Joan is doing using the script nodes (more on that in tomorrow's talk) but hit a few walls that need the native C API for plugins in 3.1.

It's a high priority for us. We'd like to see standalone use these tools to become a more powerful VR and ...
by Syd_86
Wed Apr 06, 2016 10:52 am
Forum: Development Build Releases
Topic: Manipulator Gizmo in 3.x?
Replies: 27
Views: 11115

Re: Manipulator Gizmo in 3.x?

We tried to fit this in 3.0 with the amazing work Joan is doing using the script nodes (more on that in tomorrow's talk) but hit a few walls that need the native C API for plugins in 3.1.

It's a high priority for us. We'd like to see standalone use these tools to become a more powerful VR and ...

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