Thank you @aoktar.
For anyone reading this in the future, manual is here:
https://docs.otoy.com/osl/index.html
Search found 19 matches
- Tue Dec 19, 2017 2:30 am
- Forum: Maxon Cinema 4D
- Topic: OSL node in 3.08
- Replies: 7
- Views: 2818
- Tue Dec 19, 2017 1:05 am
- Forum: Maxon Cinema 4D
- Topic: OSL node in 3.08
- Replies: 7
- Views: 2818
Re: OSL node in 3.08
@aoktar,
sorry if this is stupid, but are surfaces and closures currently supported?
I cannot get this to work:
sorry if this is stupid, but are surfaces and closures currently supported?
I cannot get this to work:
Code: Select all
#include "stdosl.h"
surface mirror( output closure color c = 0 ){
c = reflection(Ng);
}
- Sun Dec 17, 2017 5:52 pm
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 769075
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Is 3.08 coming with Toon shader? Cannot wait. Its magic.
Currently passing through C4D to get it working, but direct drom Daz will be amazing.
Currently passing through C4D to get it working, but direct drom Daz will be amazing.
- Sat Dec 16, 2017 1:59 am
- Forum: Maxon Cinema 4D
- Topic: OSL node in 3.08
- Replies: 7
- Views: 2818
Re: OSL node in 3.08
@aoktar, we're lucky to have you.
Thank you!
Thank you!
- Fri Dec 15, 2017 11:24 pm
- Forum: Maxon Cinema 4D
- Topic: OSL node in 3.08
- Replies: 7
- Views: 2818
Re: OSL node in 3.08
@aoktar
I see. Its very intuitive and easy to use overall. And the examples are great too.
Other things:
Sometimes it doesn't sync parameters in node to ones in code definition (maybe it something specific to how I am using it).
Plugging incompatible nodes to say input Color parameter - will ...
I see. Its very intuitive and easy to use overall. And the examples are great too.
Other things:
Sometimes it doesn't sync parameters in node to ones in code definition (maybe it something specific to how I am using it).
Plugging incompatible nodes to say input Color parameter - will ...
- Fri Dec 15, 2017 10:15 pm
- Forum: Maxon Cinema 4D
- Topic: OSL node in 3.08
- Replies: 7
- Views: 2818
OSL node in 3.08
I am having a bit of fun with OSL node in 3.08 Test 6
A question:
What is the intended workflow? Is it intended to be edited/developed in the C4D editor? Or is this mainly just copy paste the code from elsewhere once its stable?
The reason I am asking is whenever I make a mistake - it takes down ...
A question:
What is the intended workflow? Is it intended to be edited/developed in the C4D editor? Or is this mainly just copy paste the code from elsewhere once its stable?
The reason I am asking is whenever I make a mistake - it takes down ...
- Thu May 22, 2014 6:02 pm
- Forum: Autodesk Maya
- Topic: Maya 2015?
- Replies: 3
- Views: 1750
Re: Maya 2015?
Tried to manually copy it over:

No luck.

No luck.
- Sat Apr 19, 2014 2:11 am
- Forum: News & Announcements
- Topic: NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering
- Replies: 241
- Views: 399822
- Sat Mar 29, 2014 5:03 am
- Forum: General Discussion
- Topic: Emissive bloom
- Replies: 2
- Views: 2812
Re: Emissive bloom
FooZe,
Figured it out, sorry. It was on just on very low settings. Had to really crank it up. Works great.
Figured it out, sorry. It was on just on very low settings. Had to really crank it up. Works great.
- Fri Mar 28, 2014 11:54 pm
- Forum: Autodesk Maya
- Topic: OctaneRender® for Maya® 1.33 - 2.3 Win [OBSOLETE]
- Replies: 50
- Views: 20791
Re: OctaneRender® for Maya® 1.33 - 2.3 Win [TEST]
Just wanted to note something. I've been running the official version until now - and came here in frustration because it would crash if I changed anything in the scene and launched the render. Like resizing a flat emissive, or switching a camera. Maya would crash pointing to octane.dll as the ...