
Search found 16 matches
- Mon Aug 09, 2010 5:52 am
- Forum: M is for Metaverse Gallery
- Topic: First attempt at a car render
- Replies: 17
- Views: 8658
Re: First attempt at a car render
Thank you very much, Mike! 

- Fri Aug 06, 2010 1:11 pm
- Forum: Autodesk 3Ds Max
- Topic: Camera Views
- Replies: 20
- Views: 13427
Re: Camera Views
I don't think there's a magic solution to this - it's probably very specific to the scene you're working on. You have to try to break it down to see where the problem lies. First, try giving all objects a standard default 3ds Max material and export like I suggested above. If it works, you can ...
- Fri Aug 06, 2010 10:00 am
- Forum: Autodesk 3Ds Max
- Topic: Camera Views
- Replies: 20
- Views: 13427
Re: Camera Views
Well, what about materials then? Are you using standard materials only? Does the export work if you apply a gray standard material to the entire scene?
There are some limits with CUDA:
It depends on hardware and CUDA.
Currently you can have up to 64 image textures, 32 float textures, and 4 HDRI ...
There are some limits with CUDA:
It depends on hardware and CUDA.
Currently you can have up to 64 image textures, 32 float textures, and 4 HDRI ...
- Thu Aug 05, 2010 8:29 pm
- Forum: Autodesk 3Ds Max
- Topic: Camera Views
- Replies: 20
- Views: 13427
Re: Camera Views
Did you remember to collapse the modifier stack for your objects?
- Thu Aug 05, 2010 11:50 am
- Forum: M is for Metaverse Gallery
- Topic: First attempt at a car render
- Replies: 17
- Views: 8658
Re: First attempt at a car render
Thank you very much for the pointers!
I clearly have a lot to learn here :)
I was trying to go for the studio look with my render - similar to the Mercedes, Audi or Lamborghini in the gallery. Even though I understand the importance of a proper background environment, these renders seem quite ...
I clearly have a lot to learn here :)
I was trying to go for the studio look with my render - similar to the Mercedes, Audi or Lamborghini in the gallery. Even though I understand the importance of a proper background environment, these renders seem quite ...
- Wed Aug 04, 2010 12:16 pm
- Forum: M is for Metaverse Gallery
- Topic: First attempt at a car render
- Replies: 17
- Views: 8658
Re: First attempt at a car render
Thanks 
You're right - it does look small. I wonder why that is - maybe the DOF is too strong. I also used a lot of vignetting because I like that effect
Are there any useful ground rules to follow with car visualizations? Or do you just keep tweaking till it looks right?

You're right - it does look small. I wonder why that is - maybe the DOF is too strong. I also used a lot of vignetting because I like that effect

Are there any useful ground rules to follow with car visualizations? Or do you just keep tweaking till it looks right?
- Wed Aug 04, 2010 10:51 am
- Forum: M is for Metaverse Gallery
- Topic: First attempt at a car render
- Replies: 17
- Views: 8658
First attempt at a car render
With all the great car renders that have been posted, I thought I'd give it a try. This is not my own model - I think it's from Dosch Design. Getting the materials right is tricky so I definitely need to work on that in the future, but none the less, this is definitely the best car render I've ever ...
- Mon Jul 26, 2010 12:30 pm
- Forum: General Discussion
- Topic: The new anti-piracy "illusion" and simple logic
- Replies: 67
- Views: 24669
Re: The new anti-piracy "illusion" and simple logic
+1 for dongle!
Because I wouldn't ever connect a rendering machine to internet at all.
Well, I'm a little confused. Why would you need a machine dedicated to rendering with Octane? I thought one of the benefits was that we could add more graphics cards or use that expander thingy so we wouldn't ...
- Mon Jul 26, 2010 12:23 pm
- Forum: General Discussion
- Topic: Think about the license, take a deep breath, exhale and read
- Replies: 10
- Views: 4620
Re: Think about the license, take a deep breath, exhale and read
@pixelrush
What a charming lady!
What a charming lady!

- Mon Jul 26, 2010 12:25 am
- Forum: Works In Progress
- Topic: Fun with chairs
- Replies: 0
- Views: 1981
Fun with chairs
I was just playing around with some models and thought I'd share a couple of images. These aren't worthy of the gallery section, but I'm really impressed with the quality Octane is capable of and the ease of use :) The bar stools are low poly models, which were modelled by a friend of mine and ...