Search found 349 matches
- Thu Aug 07, 2025 6:56 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 986
Re: Is there a way to convert a obj into a Vectron
Yeah it works with the original mesh polygons, not the displaced ones. You might try to use a Vectron displacement and put a noise in its Texture field. It will use the linear projection (XYZ -> UVW) though, not the Mesh UVs.
Hi I got it to work.
But I have a question. I tried to use an obj ...
- Sun Aug 03, 2025 6:43 pm
- Forum: Poser
- Topic: UI Window Feature
- Replies: 9
- Views: 2599
Re: UI Window Feature
Okay, I understand. 
- Fri Aug 01, 2025 5:06 pm
- Forum: Poser
- Topic: UI Window Feature
- Replies: 9
- Views: 2599
Re: UI Window Feature
Seems like it was some kind of glitch. I can't seem to recreate it. But it did work. It looks like there is a bug in the plugin nodegraph code where if you open the nodegraph a second time, it is referring to the first nodegraph, which may not exist anymore. This is something I need to fix - it ...
- Wed Jul 30, 2025 11:01 pm
- Forum: Poser
- Topic: UI Window Feature
- Replies: 9
- Views: 2599
Re: UI Window Feature
Okay, what about applying the node graph feature to the render Target settings then. This is not really possible - the idea of displaying the NodeGraph window is so that you can see how the plugin has transferred the Poser scene to Octane. It is not intended for updating settings - sorry.
Thanks ...
- Tue Jun 17, 2025 1:16 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 986
Re: Is there a way to convert a obj into a Vectron
Okay, I understand. But I tried to apply noise to the model. For displacement. And it gives me nothing.jobigoud wrote: Tue Jun 17, 2025 1:11 pm I don't think that conversion retains the UVs at this point unfortunately.
- Tue Jun 17, 2025 2:23 am
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 986
Re: Is there a way to convert a obj into a Vectron
Yes the source OBJ makes a difference. Because it will try to figure out what is the interior vs exterior of the model. If it's not an enclosed shape it can break the ray marching. You might see massive see-through artifacts when looking at the surface. Normally when the ray marching goes slightly ...
- Fri Jun 13, 2025 7:05 pm
- Forum: General Discussion
- Topic: Is there a way to convert a obj into a Vectron
- Replies: 8
- Views: 986
Re: Is there a way to convert a obj into a Vectron
You can use a "Mesh volume SDF" node to convert an OBJ to a signed distance field. Then you can combine this with vectron primitives or other SDF objects with the union/subtraction/ink, etc. operators.
Hi I think I got it. It seems it might have been the original model I was trying to use.
Does ...
- Thu May 29, 2025 8:16 pm
- Forum: Poser
- Topic: OctaneRender 2025 for Poser [TEST and STABLE]
- Replies: 9
- Views: 1303
Re: OctaneRender 2025 for Poser [TEST and STABLE]
What is the version number of the plugin that you are using please?
2025.1.0.127.
I think I solved the problem. I tried other old projects and was having the same issue. But one happened to not have that same issue. So I exported the render target settings and applied it to the newer scene. And ...
- Thu May 29, 2025 8:28 am
- Forum: Poser
- Topic: OctaneRender 2025 for Poser [TEST and STABLE]
- Replies: 9
- Views: 1303
Re: OctaneRender 2025 for Poser [TEST and STABLE]
No, I even deleted it. Same issueface_off wrote: Wed May 28, 2025 11:02 am This seems to be working for me.
visible environment.png
The backplate only shows where there is no geometry. Is it possible you have the ground plane enabled?
Paul
- Wed May 28, 2025 2:19 am
- Forum: Poser
- Topic: OctaneRender 2025 for Poser [TEST and STABLE]
- Replies: 9
- Views: 1303
Re: OctaneRender 2025 for Poser [TEST and STABLE]
Hey Paul, having an issue. It seems the the back plane is showing just black and the rendering window.
I switch it from planetary or to texture. And the background is still black.
I switch it from planetary or to texture. And the background is still black.