Search found 7 matches

by rope
Fri Aug 20, 2010 12:59 pm
Forum: Development Build Releases
Topic: pre 2.3: 32-bit users excluded from testing?
Replies: 6
Views: 2544

Re: pre 2.3: 32-bit users excluded from testing?

Thanks for the answer Nostromo. I'm sorry about sickness of Radiance, hope he will soon back. He's obviously working to much. often it is not the amount of work, but a pression to high for deadlines, good results, solutions ecc. Brent should begin asap!
If there's a 32-bit user who maybe can help ...
by rope
Fri Aug 20, 2010 7:49 am
Forum: Development Build Releases
Topic: pre 2.3: 32-bit users excluded from testing?
Replies: 6
Views: 2544

pre 2.3: 32-bit users excluded from testing?

It's now a week ago since pre 2.3 is released. Browsing the topics I see that there are only 64-bit users.
The 32-bit users, having an unuseable version, are excluded from testing.
A part the fact that the 32-bit users have payed too, it should (and I'm sure it is) important for Refractive to have ...
by rope
Fri Aug 13, 2010 1:57 pm
Forum: Development Build Releases
Topic: Octane Live Platform Testing Release (pre-23) [obsolete]
Replies: 195
Views: 53235

Re: Octane Live Platform Testing Release (pre-23)

The idea is to hold a collection of nodes and present them as a re-usable block.

The easiest to understand the concept is to get the material ones from the live DB and double click them to see what's inside. Macro can also have defined inputs that serves as a way to let other user tweak some of ...
by rope
Fri Aug 13, 2010 1:16 pm
Forum: Development Build Releases
Topic: Octane Live Platform Testing Release (pre-23) [obsolete]
Replies: 195
Views: 53235

Re: Octane Live Platform Testing Release (pre-23)

A part of the need to find the crash-bug(s), could you please explain the concept of the material macro.
Would like to check the manual, but the one deliverd with the release is version 2.2.

Thanks
by rope
Fri Aug 13, 2010 8:04 am
Forum: Development Build Releases
Topic: Octane Live Platform Testing Release (pre-23) [obsolete]
Replies: 195
Views: 53235

Re: Octane Live Platform Testing Release (pre-23)

Hi,

Please give us time now to go through all the posts done during our short night sleep, sort them out and then we'll get back to you on specific points. Some of them are going to be easier to treat than others but we'll get through all of them for sure.

We highly appreciate your entousiam and ...
by rope
Fri Aug 13, 2010 7:51 am
Forum: Development Build Releases
Topic: Octane Live Platform Testing Release (pre-23) [obsolete]
Replies: 195
Views: 53235

Re: Octane Live Platform Testing Release (pre-23)

pixelrush wrote:ok thanks I see the happy people seem to be those with 64 bit so maybe 32 bit has a bug (or 2 or 3.. )?
so I'll wait on radiance to reappear and maybe fix something for us :roll:
I see browsing Nostromo, maybe he can give an answer?
by rope
Fri Aug 13, 2010 7:36 am
Forum: Development Build Releases
Topic: Octane Live Platform Testing Release (pre-23) [obsolete]
Replies: 195
Views: 53235

Re: Octane Live Platform Testing Release (pre-23)

Sorry, but this prerelease is not usable for me. I'm able to open, load a scene or load a mesh (.obj), but after 2-3 clicks on any button, or movements of the camera, or changes in a material node it crashes.
I know it's beta, beta versions are meant to test. How can I test it this way?
Yesterday ...

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