Search found 23 matches

by scandog72
Mon Jun 21, 2010 1:00 pm
Forum: Works In Progress
Topic: All Souls Temple (still contest WIP)
Replies: 38
Views: 22056

Re: All Souls Temple (still contest WIP)

Looks very nice

My only comment is that the leaves and the water don't look proportional to the rest of the scene the ripples and leaves would be much smaller.

Keep up the good work
by scandog72
Tue Jun 15, 2010 2:37 am
Forum: M is for Metaverse Gallery
Topic: Terracotta Pot
Replies: 2
Views: 2686

Re: Terracotta Pot

Yes I did think about using the daylight environment.

These were all done with an HDRI of an outdoor back yard with walls all the way around so no direct sun light.
by scandog72
Sun Jun 13, 2010 4:17 am
Forum: M is for Metaverse Gallery
Topic: Terracotta Pot
Replies: 2
Views: 2686

Terracotta Pot

Hi Everyone,

This is another model I found in my archives today created in Blender, I don't recall when or why I made it.

I just love Octane it's so easy to make simple things look so real.
by scandog72
Sun Jun 13, 2010 2:20 am
Forum: M is for Metaverse Gallery
Topic: Wood Bowl
Replies: 0
Views: 2025

Wood Bowl

Hi Everyone,

This is a model I made Hexagon and rendered the other day in Octane.

Very simple model, but Octane can make simple look amazing.

Comments are more than welcome
by scandog72
Mon Jun 07, 2010 3:32 am
Forum: General Discussion
Topic: Procedural performance
Replies: 1
Views: 962

Procedural performance

Hi Everyone,

Is it just me or do using procedural textures slow down the rendering?

I was just testing the two ocs files of the chess set one with images and the other with procedural textures.

It would appear that the procedural render is half as fast as using images.

Is anyone else finding this?
by scandog72
Tue Jun 01, 2010 4:31 am
Forum: Commercial Product News & Releases (Download here)
Topic: Shifted images on bump map
Replies: 1
Views: 1114

Shifted images on bump map

Hi

I am playing with bump maps and have noticed that the bump map doesn't line up with the image.

I have scaled both the diffuse and bump map 15 times but as you can see in the screen shot the bump map is offset from the diffuse channel.

Normal maps seem to be working fine. I can even use the ...
by scandog72
Tue Jun 01, 2010 4:10 am
Forum: M is for Metaverse Gallery
Topic: Ignite your renders
Replies: 5
Views: 3998

Re: Ignite your renders

I update the logo mappings. Still learning how to map correctly.
by scandog72
Mon May 31, 2010 1:10 am
Forum: M is for Metaverse Gallery
Topic: Ignite your renders
Replies: 5
Views: 3998

Ignite your renders

Hi Everyone,

Something I modeled yesterday and rendered today.

20min with HDRI studio lighting and pathtracing at 2048x1024

Octane is just awesome.

Comments welcome
by scandog72
Mon May 24, 2010 4:07 am
Forum: Development Build Releases
Topic: Octane Render 1.022 beta2.2 RC3 available [obsolete]
Replies: 118
Views: 45373

Re: Octane Render 1.022 beta2.2 RC3 available for testing

Render windows gets stuck

I have been playing with RC3 and have noticed that if I render a picture to the max samples that once finished I can't restart the render or do anything to affect the render windows. I can't select materials or anything.

Is anyone else finding this?
by scandog72
Sat May 22, 2010 11:16 pm
Forum: Works In Progress
Topic: Have a seat
Replies: 1
Views: 2027

Have a seat

Hi

More playing with learning lighting and texturing. I am not quite happy with the chrome material. I think I turned down the spec to much.

Should I max out the spec and roughness to get good chrome? I was using black in the diffuse channel as well.

The model is from flyingarchitecture.com and ...

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