Just to help other users with same problem:
I recently also encountered the "missing devices" with 3dsmax plugin and fixed it by disabling internal VGA of my motherboard (Asus Z9PE-D8WS). Thank you spillstudios for your tip ! :roll:
My gtx titan z is now fully recognized by Octane render inside ...
Search found 33 matches
- Mon Jan 04, 2016 2:39 pm
- Forum: Autodesk 3Ds Max
- Topic: gpu not recognized
- Replies: 4
- Views: 2554
- Mon Jan 04, 2016 11:04 am
- Forum: Autodesk 3Ds Max
- Topic: Octane 3.0 alpha?
- Replies: 16
- Views: 7451
Re: Octane 3.0 alpha?
Hi there!
I'm also very curious about that "new functionnality"; any tips ?
waiting for alpha plugin too.... can't wait !
Other thing: can i use last max plugin (2.24.2_2.15) with octane alpha 3.0 standalone installed ?
I'm also very curious about that "new functionnality"; any tips ?

waiting for alpha plugin too.... can't wait !

Other thing: can i use last max plugin (2.24.2_2.15) with octane alpha 3.0 standalone installed ?
- Thu Jun 18, 2015 8:57 am
- Forum: Bug Reports
- Topic: More Motion blur, and movable proxy buggs
- Replies: 2
- Views: 1865
Re: More Motion blur, and movable proxy buggs
Hi !
I've also noticed motion blur problems with objects linked to deformers (like bend for example).
I had to collapse the modifier in the stack to have it working...
Please otoy team fix this.
Best regards
I've also noticed motion blur problems with objects linked to deformers (like bend for example).
I had to collapse the modifier in the stack to have it working...
Please otoy team fix this.
Best regards
- Thu Nov 20, 2014 6:17 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Network Render License Options Poll
- Replies: 61
- Views: 28001
Re: Network Render License Options Poll
So ? any news from Otoy ?
The network render will surely be a "must have"
When can we expect to have it ?
best regards
The network render will surely be a "must have"
When can we expect to have it ?
best regards
- Mon Jun 23, 2014 9:02 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Network Render License Options Poll
- Replies: 61
- Views: 28001
Re: Network Render License Options Poll
I voted for "2 free render nodes with 6 gpu limit per node" but i just saw Grimm option right now.
I think grimm proposition better. Can i re-vote ?
I think grimm proposition better. Can i re-vote ?

- Thu Jun 12, 2014 7:59 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: I know it's only been 5 minutes since release..hair etc
- Replies: 13
- Views: 4744
Re: I know it's only been 5 minutes since release..hair etc
Ok guys:
Just about hair in octane v2.0 3dsmax plugin: tested succefully with both ornatrix and hairfarm (even if it's a little unstable at the moment: many crashes!)
My tests with 3dsmax native hair&fur didn't worked but i don't use it...
How does it work?
pretty simple: add an ornatrix or ...
Just about hair in octane v2.0 3dsmax plugin: tested succefully with both ornatrix and hairfarm (even if it's a little unstable at the moment: many crashes!)
My tests with 3dsmax native hair&fur didn't worked but i don't use it...
How does it work?
pretty simple: add an ornatrix or ...
- Wed Jun 11, 2014 8:39 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 2.00
- Replies: 91
- Views: 48709
Re: OctaneRender™ Standalone 2.00 [current 2.xx]
We are working on a number of different options for network rendering in the coming months:
1) Cheaper node license (especially if you are not using standalone and just want a render node)
2) High end network version of OR that can support unlimited render nodes over 10GE boxes designed for ...
- Tue Jun 10, 2014 9:47 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 2.00
- Replies: 91
- Views: 48709
Re: OctaneRender™ Standalone 2.00 [current 2.xx]
Ok, I just bought it and first tests are very good...
I was just wondering about network rendering:
I saw i need an activated license on EACH slave computers, right? That's bad news because it means +299€ for each slave in order to use it :( I wanted to use one extra workstation + my laptop (GTX ...
I was just wondering about network rendering:
I saw i need an activated license on EACH slave computers, right? That's bad news because it means +299€ for each slave in order to use it :( I wanted to use one extra workstation + my laptop (GTX ...
- Thu May 22, 2014 9:16 am
- Forum: Works In Progress
- Topic: Character Girl in progress...
- Replies: 5
- Views: 2988
Re: Character Girl in progress...
Guys i have a problem with aperture value and depth of field in those pics:
I wanted more blurry DOF but aperture is set to the max 100 value and it still miss some blur. Any ideas ? Is it a bug ? usually setting aperture to 2-4 values gives me a very blurry image...
For info: Using last octane ...
I wanted more blurry DOF but aperture is set to the max 100 value and it still miss some blur. Any ideas ? Is it a bug ? usually setting aperture to 2-4 values gives me a very blurry image...
For info: Using last octane ...
- Thu May 22, 2014 9:13 am
- Forum: Works In Progress
- Topic: Character Girl in progress...
- Replies: 5
- Views: 2988