Search found 10 matches

by hardboilr
Wed Jul 08, 2015 2:09 pm
Forum: General Discussion
Topic: Can we auto refresh geometry?
Replies: 3
Views: 2769

Re: Can we auto refresh geometry?

I was thinking about this idea as well: It's a common scenario for me to go back and forth between fine tuning geometry and rendering it with the purpose of studying the material and lighting on the object. Particularly, if you're doing it a dozen times, it gets *very* tedious to navigate between ...
by hardboilr
Tue Feb 17, 2015 2:34 pm
Forum: Works In Progress
Topic: Hardboilr having fun with SSS
Replies: 2
Views: 2490

Re: Hardboilr having fun with SSS

Here's a couple of re-renders of the model from before in different lighting conditions and with new shader plus some tweaks.
wip15_final.jpg
wip16_final.jpg
by hardboilr
Mon Feb 16, 2015 2:45 pm
Forum: Blender
Topic: OctaneRender™ for Blender 2.21.1 - 7.3 Win [OBSOLETE]
Replies: 8
Views: 3125

Re: OctaneRender™ for Blender 2.21.1 - 7.3 Win [TEST]

The scattering medium nodes doesn't work for me in this new version. Nothing happens when you change absorption...
by hardboilr
Thu Jun 12, 2014 8:07 am
Forum: Works In Progress
Topic: Hardboilr having fun with SSS
Replies: 2
Views: 2490

Hardboilr having fun with SSS

Here's a some renders using Tony's SkinR15 and Sclera r15 for the eyes on octane 1.53.
The first two are quick and fast torso sculpts. The head render is something I've used a little more time on. The plan was to have more hair, but figured I'll create a new project once the new hair features are ...
by hardboilr
Wed Jun 11, 2014 9:38 am
Forum: Blender
Topic: Blender scale and octane server
Replies: 0
Views: 1103

Blender scale and octane server

Was wondering how scale works in relation to the plugin. By default I work in meters within Blender and so when using the standalone, it's just a matter having the preferences set correctly.
This, on the other hand, is not possible in the plugin.

Can the developer please shine a light on how this ...
by hardboilr
Wed Jun 11, 2014 9:33 am
Forum: General Discussion
Topic: export hair
Replies: 2
Views: 1380

Re: export hair

In the same boat as you. So far haven't managed to export it, so decided to wait for an update to the integrated plugin.

Let us know if you figure something out in the meantime.
by hardboilr
Mon May 19, 2014 5:26 pm
Forum: Works In Progress
Topic: tonysculptor Skin updated for Octane 1.5
Replies: 33
Views: 18150

Re: tonysculptor Skin updated for Octane 1.5

...thank you. I'm just testing and playing around with that skin-shader. But for me there are some (maybe silly so please take my excuses for asking this) questions left:

If I use a imported poser-character with all it's bumpmaps and specular-maps... where do these maps go?

The bump... should I ...
by hardboilr
Sat Apr 19, 2014 5:00 pm
Forum: Works In Progress
Topic: tonysculptor Skin updated for Octane 1.5
Replies: 33
Views: 18150

Re: tonysculptor Skin updated for Octane 1.5

HeyTony. Used your r15 skin material as seen in this wip post: http://render.otoy.com/forum/viewtopic.php?f=6&t=39321

Very impressed by the results so a big thanks for your efforts and for sharing with the community!

It's a big challenge for me to paint the specular (gloss) and roughness maps. Are ...
by hardboilr
Sat Apr 19, 2014 4:38 pm
Forum: Works In Progress
Topic: Neanderthal
Replies: 4
Views: 3028

Re: Neanderthal

Thanks for input :)

Yes, impressive eye-setup by Elbloko. Hope to see a breakdown from him soon.
by hardboilr
Mon Apr 14, 2014 3:58 pm
Forum: Works In Progress
Topic: Neanderthal
Replies: 4
Views: 3028

Neanderthal

Hey guys. I believe this is my first post on the forum.

Have been working on this neanderthal head and it's still not done.
Need to put some more work into hair (as little hair as possible) - it must be more natural flowing and there must be more hair on the body in general and on the head as ...

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